FeZ
10-05-2003, 01:48 PM
Hello fellow World Racers :wave:
I mentioned that I also have a list of things that I don’t like about World Racing. Some are small some are big, but if these features could be added or changed WR would be the perfect game for me. I already mentioned some of the BIG issues several times so I keep them short this time.
Saveable Replays: A great feature to share your most spectacular races or drifts with friends and maybe to validate tracktimes for a recordlist.
A good Multiplayer Mode: We will see about that when the MP Patch is out.
Stats: Online stats may be tricky because of the Sim-Arcade settings ??? But I would love to see proper offline stats for every car/track combo, well maybe not every car, maybe like 1 from every class (that would still be a huge list)
To many similar cars: I know it is still enough variety, but there are just a few cars that stick out from the rest in every class. And I truly don’t understand that there are these -02 versions of nearly identical cars :rolleyes:
No Sound on gravel/snow: Would add very much to the atmosphere.
Traffic in Freeride mode: a deserted huge map is very depressing no matter how many Stealth bombers and UFO’s are zooming around you :rolleyes: An empty city map is the most depressing of them all, not even parked cars :mad:
A Button to remove the useless flying objects.
I understand that there could not be collision with all the 1000s of trees on the maps, but why not with the ones along the road, or the ones en route for the waypoint mission ?
More Classics/Exotic Cars: I know some people (kids :) ) just want the newest and fastest, but I would love to see older models. Well hopefully MBWR is a huge success and there will be Oldie Addons. I already compiled a quick wishlist somewhere if needed :)
100% Sim does not mean 100% real:
I did test some cars on the Testtrack oval and found out that in 100% Sim most cars have useless high gears and don’t reach the advertised topspeed. The powerful S-Class will reach the (limited) topspeed of 250 km/h but in 4th gear, if switched into 5th it will not keep the speed. Also very poor performace in the high gears. If driving uphill the cars crawl up even in 3rd gear which does not seem right especially for the powerful AMG powered S55 or the V12 S600.
My dad had a C 200 CDI with the same specs as in the game. It was not a good car but it did nicely accelerate even in 6th gear from medium revs. In the game the car reaches topspeed in 4th gear and looses speed when shifted into 5th and 6th.
So it looks like that the higher gears are only there for Arcade mode to go 300 kmh in the C-Class :rolleyes:
No real Diesel feeling: The CDI cars don’t drive like Diesels, you don’t feel the huge torque. The drive the same as Petrol powered cars but with a lesser max rev. I have driven several Diesel cars in my live and none of them needed/or could be revved up to the redline to quickly accelerate, they usually only see redline in highest gear :)
A possibility to quickly disable/enable ASR while driving, so that the car does not slow down for you when going uphill on gravel & snow.
All cars of a model range look the same, at least the AMG cars should look a bit hotter :)
All the driving options are stored globally and not for the different profiles. This is especially annoying when there are people that need different settings play the game. I found a way to get around this with a batch file, but it would be nicer if it would be in the game :)
For the missions the required goals (win, at least 3rd, 5 second ahead….) should be shown before the race starts and you don’t have to search in “News” to find it.
Better damage model: a 50% damaged car still drives pretty much like nothing happened, on the other hand you “need” several topspeed crashes to trash it to 50% or higher. Maybe that could be also adjusted with the Arcade-Sim Slider ? I read somewhere that Mercedes Benz did not allow real visual damage on the car, but a 100% damaged car should look a bit more damaged than a parking accident :rolleyes:
AI drivers should not drive error free, and make more mistakes from time to time, like crash into barriers or into each other. The only times they crashed was when I was actively involved :whistle:
AIs should also leave skidmarks on the road.
When starting all cars handle the same, no matter what revs you are starting with (0, 2000, 4000, Full), the revs will fall back, struggle a bit before the car blasts off. Only the G and M Models blast away at the start, the other 4WD cars dont.
You cannot see what cars-models your opponents are driving, would be nice to see before the race starts but should be mentioned at the results at the end of the race.
Thats it for the moment, feel free to add your comments and thoughts.
I mentioned that I also have a list of things that I don’t like about World Racing. Some are small some are big, but if these features could be added or changed WR would be the perfect game for me. I already mentioned some of the BIG issues several times so I keep them short this time.
Saveable Replays: A great feature to share your most spectacular races or drifts with friends and maybe to validate tracktimes for a recordlist.
A good Multiplayer Mode: We will see about that when the MP Patch is out.
Stats: Online stats may be tricky because of the Sim-Arcade settings ??? But I would love to see proper offline stats for every car/track combo, well maybe not every car, maybe like 1 from every class (that would still be a huge list)
To many similar cars: I know it is still enough variety, but there are just a few cars that stick out from the rest in every class. And I truly don’t understand that there are these -02 versions of nearly identical cars :rolleyes:
No Sound on gravel/snow: Would add very much to the atmosphere.
Traffic in Freeride mode: a deserted huge map is very depressing no matter how many Stealth bombers and UFO’s are zooming around you :rolleyes: An empty city map is the most depressing of them all, not even parked cars :mad:
A Button to remove the useless flying objects.
I understand that there could not be collision with all the 1000s of trees on the maps, but why not with the ones along the road, or the ones en route for the waypoint mission ?
More Classics/Exotic Cars: I know some people (kids :) ) just want the newest and fastest, but I would love to see older models. Well hopefully MBWR is a huge success and there will be Oldie Addons. I already compiled a quick wishlist somewhere if needed :)
100% Sim does not mean 100% real:
I did test some cars on the Testtrack oval and found out that in 100% Sim most cars have useless high gears and don’t reach the advertised topspeed. The powerful S-Class will reach the (limited) topspeed of 250 km/h but in 4th gear, if switched into 5th it will not keep the speed. Also very poor performace in the high gears. If driving uphill the cars crawl up even in 3rd gear which does not seem right especially for the powerful AMG powered S55 or the V12 S600.
My dad had a C 200 CDI with the same specs as in the game. It was not a good car but it did nicely accelerate even in 6th gear from medium revs. In the game the car reaches topspeed in 4th gear and looses speed when shifted into 5th and 6th.
So it looks like that the higher gears are only there for Arcade mode to go 300 kmh in the C-Class :rolleyes:
No real Diesel feeling: The CDI cars don’t drive like Diesels, you don’t feel the huge torque. The drive the same as Petrol powered cars but with a lesser max rev. I have driven several Diesel cars in my live and none of them needed/or could be revved up to the redline to quickly accelerate, they usually only see redline in highest gear :)
A possibility to quickly disable/enable ASR while driving, so that the car does not slow down for you when going uphill on gravel & snow.
All cars of a model range look the same, at least the AMG cars should look a bit hotter :)
All the driving options are stored globally and not for the different profiles. This is especially annoying when there are people that need different settings play the game. I found a way to get around this with a batch file, but it would be nicer if it would be in the game :)
For the missions the required goals (win, at least 3rd, 5 second ahead….) should be shown before the race starts and you don’t have to search in “News” to find it.
Better damage model: a 50% damaged car still drives pretty much like nothing happened, on the other hand you “need” several topspeed crashes to trash it to 50% or higher. Maybe that could be also adjusted with the Arcade-Sim Slider ? I read somewhere that Mercedes Benz did not allow real visual damage on the car, but a 100% damaged car should look a bit more damaged than a parking accident :rolleyes:
AI drivers should not drive error free, and make more mistakes from time to time, like crash into barriers or into each other. The only times they crashed was when I was actively involved :whistle:
AIs should also leave skidmarks on the road.
When starting all cars handle the same, no matter what revs you are starting with (0, 2000, 4000, Full), the revs will fall back, struggle a bit before the car blasts off. Only the G and M Models blast away at the start, the other 4WD cars dont.
You cannot see what cars-models your opponents are driving, would be nice to see before the race starts but should be mentioned at the results at the end of the race.
Thats it for the moment, feel free to add your comments and thoughts.