Phillip Island addon track all screwed up [Archive] - Racerplanet Network Forums

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AccadaccA
03-02-2003, 01:30 AM
=((
One track I really love that is only second to Bathurst is Phillip Island. So after ironing out the hassle of obtaining then creating enough space for the GTR2002 mod I thought to give the island a go. Unfortunately it isn't accessable from the GTR2002 mod so I had to start it whilst in the original F1 2002. The track loaded with the car infeild and no where near the start.
The other Ferrari was also stranded with mine and kept bouncing like some Mexican pimp's lowrider at the traffic lights.

When I drive back onto the track the steering is all screwed and only working when it wants to. Dang!

From what I saw of the track it looks pretty good but it is unraceable. I tried it twice in "Practice" mode.
I downloaded this version of Phillip Island from the German site Chris mentioned in the "F1 2002 Mods here's where to find 'em" thread.
I'll overwrite it with the Phillip Island track Dave included on the CD and hope it is a different version.

chris
03-02-2003, 01:35 AM
When I've raced on it, I've usually started from the pit lane, or, on the main straight.

I downloaded it from the same site that you did.. Which Ferrari were you using? If it was a 360GT, try one the other team.

That's all I can suggest, for now.

D_Man
03-02-2003, 02:06 AM
Yup, the track support files are totally screwed, but it is really fun to just drive around. I get DQed all the time but I love the track so much it doesn't bother me.

I just wish someone would finish it properly so I could get some timed laps and maybe even race on it :rolleyes:

Dave

Vince Klortho
03-02-2003, 02:25 AM
I have heard something about there being two versions of it. The one I have works great and is a lot of fun. I'll see if I can remember where I found it.

AccadaccA
03-02-2003, 03:14 AM
Originally posted by Vince Klortho
... I'll see if I can remember where I found it. Thanks Rick -^

I just installed the one from Dave's CD into GTR2002 and it does the same, drops the cars in the track's infeild.
Only thing is this time I couldn't drive at all. I tried the 550 but it wouldn't go into gear. First time was the first Ferrari in the original F1 2002 game with virtually no steering.
At closer examination I see that both are indeed the same track with the same readme file. Conversion by Locutus July 22nd, 2002

As the readme says: No AIW file so only usable in single car practice. Although there is an AIW file in the zip. :confused:

I guess this is as good as I'm going to get it with the Phillip Island track until they finish it off.

There was a second Phillip Island track listed on the German site Chris mentioned. The link was down when I tried a few days ago. I'll give it another go and return here if it works.


Late edit:
The download is working now, pretty fast too. 38.xKB/sec
I'll give it a go and get back with the (hopefully) good new
BTW, here's the link (http://www.d-f1-c.de/pafiledb/pafiledb.php?action=file&id=95)

AccadaccA
03-02-2003, 03:52 AM
Argh crud! =[
This looked so promising made by tantra and David Driver (with sbdt support) Phillip Island loading screen and all but still undrivable shit. Surely these worked for the guys who made/converted them. One would think they tested them first.
This time my Viper just falls through the garage floor of the pits before you have a chance to do anything.

Rick : How big is your Phillip Island zip file?

The 1st Phillip Island is 4,604KB
The 2nd Phillip Island is 4,569KB (a.k.a. PhillipIsland1)

I hope yours is different. If you can't recall where you got it from, perhaps you could upload it for the rest of us.... pretty please (hmmm, no grovelling smileys)

chris
03-02-2003, 04:51 AM
I can always give you the AIW for the Phillip Island that I have..

Oh, and a tip, don't bother with the Viper, unless it's a big, straight track, without many slow corners.. The thing doesn't want to stop.. It turns, but, not easily. :(

Try the Viper at Albert Park, with a medium fuel load and you'll be cursing it's brakes.. Definately no Ferrari 360 GT, that's for sure..

You are almost spoilt with the 360 GT, such is the incredible handling and brakes it has. You can dive into corners incredibly late on the brakes. You only realise how good it is, when you go back to one of the other more evil cars, that doesn't behave itself, and do as it's told..

Vince Klortho
03-02-2003, 10:15 AM
Mine is 4,569KB.
Do you have it installed in the GTR2002season\Tracks directory ?
Is there an AIW file in that directory ?
Check your .SCN file for the track (in its directory) and make sure the SearchPath entries are correct. Tantra makes tracks for F1 only and this is often a problem.

Actually, there are two ways to install tracks. You can put them in GTR2002Season\Tracks only and then they won't be available for F1 or other mods (in case you care) or you can put them in Season02\Tracks and copy all files EXCEPT the .MAS files into each mod's Tracks directory and then set the SearchPaths to point to Season02\Tracks.

I hope that what was understandable.

AccadaccA
03-02-2003, 01:23 PM
Chris : I have won every race with the Viper at Albert Park. I've only been racing Albert Park to get used to the game. Sure it's tough to pull the beast up at times but it flys passed everything with such little effort and it's music to my ears to hear it roar. I actually brake very late to pass opponents right on the turns undercutting them (taking the inside turn) and hugging it nicely so as not to collide.
heh, I guess it's a reflection of the less expensive cars I've owned & driven where you learn how to stand on the brake pedal most effectively. Mind you I am using a keyboard to steer around this game and I set my brakes to the spacebar so I can easily tap it repeatively at each corner like pumping the brake fluid of an old $100 Holden up to the shoes. :hat:-^ Hey it works for me. :D


Thank you Rick, -^
I'm not sure if I followed your instruction correctly, still wiping the sleep from my eyes as I read them, however I did open the .SCN file and changed the paths from:
SearchPath=SEASON02\TRACKS\PhillipIsland
SearchPath=SEASON02\VEHICLES
to:
SearchPath=GTR2002SEASON\TRACKS\PhillipIsland
SearchPath=GTR2002SEASON\VEHICLES
and almost everything was fine.

The one exception is that I have two cars stuck inside each other across the track. Just after the pit lane exit. See attached screenshot.
I ran the track twice (restarted Practice1) and they were still there.

But at least I can drive laps of Phillip Island now -^-^
I took the 550 out for a try and found the steering very poor. Not sure if it was the car or the track but I'll take the Viper out as a measuring tool as I am used to that car.

Thanks for your help, much appreciated. -^-^

AccadaccA
03-02-2003, 01:29 PM
Um the attached screenshot. :rolleyes:

Perhaps I shouldn't have named it P Island as it came out as "pisland.jpg"

chris
03-02-2003, 07:32 PM
Aha, you are using the keyboard.. I'm using steering wheel, with pedals, and also the clutch pedal. I'm not using any of the driving aids, so that probably makes it a little more tricky..

I like using that Ferrari 360 GT in the races.. Nice brakes, and, with it's nicely balanced chassis, I can even provoke the tail into oversteer, and catch it. One of the Ferrari 550 GTO's passes me on the main straight at Albert park, and, stays ahead of me through the 1st turn, but, through braking very late, I manage to get very close to the back of it, and, follow it closely along the next straight, and, I then outbreak it going in to the next turn..

I guess that braking effort was something of a last of the late brakers sort of thing.. ;) If the Ferrari had turn in earlier, it probably would have been hit..

D_Man
03-02-2003, 11:44 PM
Unfortunately none of the suggested fixes work for me. I will continue to drive the track - albiet getting DQed every time :)

Dave

AccadaccA
03-03-2003, 12:59 AM
Dave : Did you download the other Phillip Island (http://www.d-f1-c.de/pafiledb/pafiledb.php?action=file&id=95) version? It's newer.
It is named "phillipisland1". Windows reads it as being 4,569KB as a zipfile.

Try that and then do the above .SCN file edit if you unzip it to your GTR2002season/Tracks folder.

Good luck mate.

D_Man
03-03-2003, 02:54 AM
Thanks Rob -^

I downloading now. When I get it working I'll let you know :D

Dave

Woohoo - works like a charm :) Thanks Rob, Vince and Chris :beer:

Now I have to get up to speed so I can catch those GT cars in my F360 hehe &(

AccadaccA
03-03-2003, 04:36 AM
That's great news mate -^

Thanks for giving it yet another go and letting us know the happy result.
Do you get the two cars across the track too?

chris
03-03-2003, 04:43 AM
We all get that, I think..

If you want to play some nasty tricks, especially in qualifying, hurry out and quickly qualify, and, then, when you've done the lap, just park in the same place where the other cars are stopped across the track, but, leave a slight gap, and, of course, be parked in such a way that you can get out of the way when another car comes along..

That's one way to rig the qualifying session there.. And the computer cars are silly enough to see the cars in time.. They wait till the last minute to slow down, and, it's not enough.. :rolleyes:

It demonstrates that F12002 is not really that smart..

AccadaccA
03-03-2003, 06:02 AM
I was here for a while earlier but forgot to ask what I came for.

Problem:
It looks like it might be an idiot light image of a red radiator on the right hand side of screen. Under the hud where the pit stop icon appears. I take it that it is a temp warning light but it sometimes comes on before I am half way around the first lap. I think I am taking it easy on warm-up laps but the pesky demon always shows up. If this is a sign that the engine is overheated has anyone got any setup tips that will make it run cooler? All of my cars are "out of the box" stock as far as engine tuning.

I have seen it flash on & off a few times during one race in the Viper (out of many) and again, yet more constant, with both times I have tried the 550. Does the Ferrari needs to be treated with kit gloves in comparision to the hefty built Viper? Using a keyboard it's near impossible to take it easy, it's either "all" or it's "nothing" (flatout or playing dead) unless I constantly stab the go key as I do with the brakes. In that case I might as well be playing pinball.

Chris : Thanks for the insight to better vehicles for braking. Although I got used the "Dodgey" brakes at Albert Park, it defiunately isn't the car for a tighter circuit such as Phillip Island. Man, some of those hairpins!! "Ah Karumba" matterial for the Viper. :help:

Thanks for any suggestions that may resolve the overheating, besides rolling over and playing dead.

chris
03-03-2003, 08:33 AM
When that happens, you need to increase the radiator opening, in the car setup, because the engine is obviously overheating.

I don't know that much about the big Ferrari 550 GTO, however, since I don't like it.. In my opinion, it's just another big front-engined barge like a Viper.. But, I've heard from elsewhere that the 550 GTO can be a tricky machine to drive. The standard 550 Maranello's on sale for road use, where apparently quite good, but, not my style of car, I admit.. To itsy-bitsy in the styling, especially the messy everybody gets a prize interior.


The only Ferrari in GTR2002 that I'll race is the mid-engined 360 GT. It's one of the less-powerful NGT class cars. It's run by JMB Competition, I think, and JMB Racing.. Nice, easy to handle car. There isn't much in it between the Porsche 911 GT3 RS, and the Ferrari 360 GT for straightline speed (in GTR anyway, not quite the same in real-life, where the 360 is faster, slightly), but, the mid-engined 360 GT can be hustled about, and doesn't need to be driven so gently as the rear engined 911 GT3 RS. The GT3 still handles fine, but you have to be that little bit more careful with it, since it is a rear engined car.

If you haven't tried the Diablo's yet, then, browse down the car list, and look for them. One is a modified Diablo GTR (Reiter Engineering), while the other, that is also a Diablo GTR (Alexander Frei Racing) is a completely stock Diablo GTR in the standard form. The Diablo GTR's are quick, and, and get the job done without fuss. They stop okay, too, and turn into the corners quite well. The Diablos are not quite as nimble as the Lister Storm, but, have a bit more speed on the straight, and, have more stable sort of feel to the handling. The Diablo is one of my favourites. I just wish it would sound a little more like the real car (ie, smoother, and a deeper sounding).

Now, another car that is suprisingly fast is the 911 GT2. It's the old shape 911 with the gigantic rear wing on the back of it, and the massively flared wheel-arch extensions. This car is much older than the others, but, it has a lot of things going for it. It's engine has a lot of low down torque, and that is always helpful, and it seems more responsive than some of the others, it has reasonable power, and, it also seems to be the lowest revving engine of the lot. Being rear engined, it can be a little tricky to handle under brakes, but, this is compensated by how easy it is to get it away from the line, on the starts. You can pretty much rev it up, and let it rip, and just very slightly feather the throttle. You'll get the most consistent starts with this one. It's steering is also co-operative, and quite sharp, as well. But, always maintain a slight pressure on the throttle mid-corner, to keep the back settled. And, as you'd expect, since it's a Porsche, it stops very quickly when you hit the brakes.

Now, with the Vipers, I usually run them on the fast circuits, in low downforce trim. I usually have the steering at the default setting, and, I soften the suspension, for the bumpy Le Mans track. I also lengthen the lower gear ratios, to make better use of the torque. In standard gearing, it just wants to rip the rear tyres to shreads, with constant and too easy wheelspin. But, lengthening the gear ratios makes the starts more tricky, however. The Vipers big V10 seems to be quite flat, at lower engine speeds, yet, takes off at slightly higher engine speeds.

The Marcos LM600 (easy to spot, since it is the grotesquely ugly bustle booted red thing, with the huge bulge in the engine hood at the front) has one of the most powerful engines, and, very fast speed on the straights, but, the Chev V8 is another of those engines that is dead at low engine speeds, yet, go a bit further up the rev range and it explodes into life, threatening to snap the car into oversteer, or, break the traction of the rear wheels. I don't usually drive this car.

The Lister Storm is a car that feels slow.. The big Jaguar V12 (all 7.0 litres of it), doesn't exactly threaten to revolutionise the world with it's lazy attitude, but, the Lister is quicker than it seems. It gets through turns quicker than the other GT class cars, and, stops quite well, too. But, it doesn't really have enough straight line speed. But, you just simply drive it faster, through the corners, and that pretty much evens things up. The Listers seem always to be leading the races, or, very close to the front of the races.

D_Man
03-03-2003, 01:22 PM
It is probably surprising, but I haven't encountered the two cars across the track - touch wood :)

I'll try a few more laps tonight when I get home.

Rob, I never seem to get an over-heating problem with the 360 and I don't drive the 550 very much. If I drive GT cars it is usually the Diablo GTR ;)

Dave

AccadaccA
03-03-2003, 07:10 PM
Originally posted by chris
When that happens, you need to increase the radiator opening, in the car setup, .... Thank you. I didn't know there was such a setting.


Dave : Lucky you, I'm still getting the road blocks. Last two times I raced the island it was three cars end to end completely blocking the track (pic attached). I slowly nudge one car from left to center then pass. Sometimes it will respawn just as you are about to pass them again on the next lap.
I was qualifying and this happened. I must have spun 6 or 7 times (resting a few hundred feet off the track) from the unexpected inpact of a car appearing from nowhere.

Thankfully they were not there during the actual race.

D_Man
03-04-2003, 02:21 AM
Rob, I did some laps of Philip Island with all 3 car classes selected and there still wasn't any cars stuck on the track. I will investigate further and see if I can replicate the problem ;)

Dave

AccadaccA
03-04-2003, 02:04 PM
Thanks Dave. Although I appreciate yur efforts don't waste you race time poking around with mix-matched ideas to immitate my bug. You should be enjoying the game.

I tried racing with just one class selected and it made no difference the road-block was still there.
However one car was on the track and another mostly blocking pit lane as if it had just pulled-out of the pit next to me (left hand side). I had to collide to pass it as I was exiting the pits. I restarted to get a screenshot of it but it wasn't there the second time. I appreciate your idea all the same. I thought that would have been it for sure.

I've also got two cars parked (although off track) in AirBase. They are infield betweens runways so it's like a few drivers have parked there for a spell. A nice touch actually.

But Phillip island is a concern during any time except an actual race. Althogh as I've said, it's pretty scary having a car respawn right in front of you when doing a qualifying session. My first attached picture (posted earlier) was the result of that incident, hence the long skidmarks..... on both the track and my underwear. :p

So it appears to be something that both Phillip Island and AirBase shares in common. I still haven't tested all the tracks so I'm not saying that it's only those two tracks. There was no evidence of parked cars on the Gold Coast circuit nor Albert Park. Shit, I have tried one other original track but can't recall which one it was..... no parked cars there either.