Jase_Customs
01-14-2002, 12:26 AM
Hi sorry to bother you all again but,
with car cad 1.5b can you take an image and put all those vertices and edit it in the uv mode like you can on 3d max?
I think i explained that right......say if i had a side on veiw of a porsche for example and i put little vertices around it and added polygons so that it had an outline of a car would it show up in 3d mode because i have great trouble getting things to show up in 3d mode from scrap...is there some special way?
Aussie Muscle
01-14-2002, 12:56 AM
i'm not sure exactly what you're talking about, as you are mixing UV and 3D terminology. I'll take a stab anyway...
To get the verts to line up to the profile of the texture with a scratchbuilt car:
terminology: Poly (polygon) is a Triangle
Vert (vertice) is a dot at the corner that makes the triangle
Texture (bitmap, Car00.tga, TGA, Artwork) pic that has surface detail of the car (eg grilles, paintwork, graphics).
Toolbox - side bar of tools in carcad (thats SIDE, click the plus + symbol to open)
you need to learn the fine art of UV remapping. I wont kid you that it easy, but it's better than it used to be. first read the instructions that came with carcad (that goes for the rest of you who want to ask anything). The principle goes like this, every triangle has a UV coordinate set that tells where each corner should be located on the texture. if you create a new poly all three points are set to 0,0,0 (bottom-left corner). You could move them manually, but its impossible to line up a whole side.
1. Set all the triangles to the 'side' that it faces
open the 'poly toolbox' in carcad, and also open the UV toolbox. switch to triangle editor (menu>triangle editor), find the first triangle that you want to remap, use the list in the poly toolbox to run through the list with the keyboard down arrow, each will turn red when highlighted. Use which view is easiest to work out which triangle you're selecting.
Currently all the triangles are set to 'side' (default), so if you dont intend to remap every single triangle, dont' use the side. Since this is a scratch car you probably will and can therefore use side to represent all the side of the car.
Pick from the u.v toolbox the direction from which it is viewed, eg the front of the car will be marked front.
when satisfied, click the remap button, if you are not wanting to remap some areas (*eg side) then unselect them and they WONT remap.
Now switch to UV screen (4), the car should be mapped out to the default area. if you want to 'move' them to another area (or just line em up better), then use the edit button in the UV and move the boxes that show where they will remap to.
(* because all polys are set to side except the ones to change, always unselect this if you are only using the remapper for a portion)
I'm not sure wat your 3D problem is, if you add a new poly it may face the wrong way and must be flipped.
Yours,
Master Yoshi
Aussie Muscle
01-15-2002, 03:46 PM
another tip. after mapping everything, do an 'alt-printscreen' to capture the uv screen . paste this into photoshop and crop away all of the carcad screen to just leave the uv screen (black area). resize this (image size, turn off proportions or aspect ratio) to 256x256 or 512x512. this is now your guide to placing the pictures or texture onto your car as you can save it as a .tga it becomes your texture picture. (you must save as 32 bit)