Y2kGoofball
05-16-2002, 03:01 PM
Well I purchased V8 Challenge on Thursday ... thought I'd give it a week for people to settle down and stock to be re ordered.
So much for people complaining about CPU speed and stuff. I am running the game on a Celeron 566 Mhz, 4 MB Intel Graphics Card, 64 Mb Ram, Creative Labs sound card and it runs fine. I dont know about the 'warm up'. Before a race it shows the cars at the end of their warm up getting into postion. For some reason mine is choppy for some cars, and less choppy for others. I dont know why - quite poissibly the graphics card because its under reccomended specs?
Anyway the game runs fine with all detail set to Normal with a 150 % track view, or High setting with a 100 % track view.
So far I'd agree with everything Acca has said.
The graphics are 150%, with the exception of some good teams:") . Dont expect DJR or Craig Lowndes 00 Motorsport in the game. The teams included are pretty much HRT, Rick Kelly's HYL, KMart Racing, Paul Morris, Brad Jones Racing (OzeMail), Briggs Motorsport and a few others.
Thats ok though ... because my mind is made up and I'm going to do some textures of missing teams to replace some of our least fav V8 Supercars.
Break lockups ... Well it took me a while to get used to it on my Thrustmaster wheel. You are supposed to tip the break to start breaking, depending on how far you puch it in determines the brak lockup. This is a quite good resemblance to a V8 Supercar.
I think ppl have had problems using the keyboard, which I could understand. You really need a wheel for this game. I havent tried the keyboard yet but I could imagine becuse it doesnt register how hard your puching the key it reads it as being pushed fully - resulting in a break lockup
Black Flags is a major problem ... simply tip someones car and you have a drive through penalty. Another pain is the pits for the penalty ... you can have 4 worn tires, stuffed gearbox and just about blown engine, drive through the pits for your penalty, and come out with all work done on your car.
Pits ... good try. Drive through at 60 K's (well between 57 to 59 K's because it resembles a real V8 going through - not at exactly 60). Get half way and the screen goes black. Next thing your driving out of the pits. And all pit times seem to be the same. At least Toca World Touring Cars on the PS had varying pit times depending on what had to be done - and you could select them.
The drivers seem sometimes to be a bit dumb - like Bright who spun out of 8th place for no reason, or Skaife who always seems to be third - they seem a bit better set ont he Hard setting.
Overall I like the game and wouldnt get rid of it at all. The wait was worth it if you forget all th epicky parts of the game.
I rate it 9 / 10 - missing 1 for the little problems. You would DEFINATELY need a steering wheel, good speakers, and a lot of patience.
Y2k
So much for people complaining about CPU speed and stuff. I am running the game on a Celeron 566 Mhz, 4 MB Intel Graphics Card, 64 Mb Ram, Creative Labs sound card and it runs fine. I dont know about the 'warm up'. Before a race it shows the cars at the end of their warm up getting into postion. For some reason mine is choppy for some cars, and less choppy for others. I dont know why - quite poissibly the graphics card because its under reccomended specs?
Anyway the game runs fine with all detail set to Normal with a 150 % track view, or High setting with a 100 % track view.
So far I'd agree with everything Acca has said.
The graphics are 150%, with the exception of some good teams:") . Dont expect DJR or Craig Lowndes 00 Motorsport in the game. The teams included are pretty much HRT, Rick Kelly's HYL, KMart Racing, Paul Morris, Brad Jones Racing (OzeMail), Briggs Motorsport and a few others.
Thats ok though ... because my mind is made up and I'm going to do some textures of missing teams to replace some of our least fav V8 Supercars.
Break lockups ... Well it took me a while to get used to it on my Thrustmaster wheel. You are supposed to tip the break to start breaking, depending on how far you puch it in determines the brak lockup. This is a quite good resemblance to a V8 Supercar.
I think ppl have had problems using the keyboard, which I could understand. You really need a wheel for this game. I havent tried the keyboard yet but I could imagine becuse it doesnt register how hard your puching the key it reads it as being pushed fully - resulting in a break lockup
Black Flags is a major problem ... simply tip someones car and you have a drive through penalty. Another pain is the pits for the penalty ... you can have 4 worn tires, stuffed gearbox and just about blown engine, drive through the pits for your penalty, and come out with all work done on your car.
Pits ... good try. Drive through at 60 K's (well between 57 to 59 K's because it resembles a real V8 going through - not at exactly 60). Get half way and the screen goes black. Next thing your driving out of the pits. And all pit times seem to be the same. At least Toca World Touring Cars on the PS had varying pit times depending on what had to be done - and you could select them.
The drivers seem sometimes to be a bit dumb - like Bright who spun out of 8th place for no reason, or Skaife who always seems to be third - they seem a bit better set ont he Hard setting.
Overall I like the game and wouldnt get rid of it at all. The wait was worth it if you forget all th epicky parts of the game.
I rate it 9 / 10 - missing 1 for the little problems. You would DEFINATELY need a steering wheel, good speakers, and a lot of patience.
Y2k