Frank N. O.
02-15-2006, 06:36 PM
Ì've got manuals for a Commander 114 and Cessna 177RG (the later is from the one I flew in) and in those manuals are also several details about wing-type, angles, area etc. Can I create an air-file for a model using these values that will even remotely come close to the real thing?
Several planes to my knowledge have at least two different aerofoils for the main wing but I'm not sure if FS at all has provisions for more than one shape, and to my knowledge of course it just looks up in a pre-made table-set to set how it flies unlike X-Plane that uses actual aerofoil 3D shapes etc.
Another question I'm wondering is if there's any way to have seperate right/left rudder like the Rutan LongEZ has (that also doubles as a airbrake when both rudders are activate since they only go outward).
I've seen a converter that can convert from 3DS to the flighshop format, I think, but are there more advanced tools to do that? And with Gmax gone then what is the best tool to make 3D models and animations for a plane? For instance what was used to make the SSTSim Concorde?
Frank
Several planes to my knowledge have at least two different aerofoils for the main wing but I'm not sure if FS at all has provisions for more than one shape, and to my knowledge of course it just looks up in a pre-made table-set to set how it flies unlike X-Plane that uses actual aerofoil 3D shapes etc.
Another question I'm wondering is if there's any way to have seperate right/left rudder like the Rutan LongEZ has (that also doubles as a airbrake when both rudders are activate since they only go outward).
I've seen a converter that can convert from 3DS to the flighshop format, I think, but are there more advanced tools to do that? And with Gmax gone then what is the best tool to make 3D models and animations for a plane? For instance what was used to make the SSTSim Concorde?
Frank