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zardos_demon
01-03-2005, 12:51 AM
I would like to know a few things about V8C.

1. Has anyone been able to modify the 3D meshes without crashing the game? Eg: Changing the Commodore to an A9X Torana or a BA Falcon to an XB Falcon.

2. How do I change the opponent names so that I can have them listed correctly to match my textures?

3. How would I find the background music files so that I can replace it with my own music?

Answers to these questions would help me a lot.

monaro
01-03-2005, 01:42 AM
1. yes, but everyone gave up as popularity deminished.

2. get a hex editor, the files are found (somewhere) in the data folder, just dont remeber them. open them with a hex editor and do your shizzle, just doing fizzle with anything else or you game will shizzle itself.

3. they are on the v8c cd, if you burn an image of the V8C cd but with your music named as the ones on the CD then it will play those tracks. Alternatively (and more easily) use a no cd patch and play you mp3 program in the background so it feels like those songs are playing in the game.. groovy man.

zardos_demon
01-03-2005, 02:06 AM
Thanks for that. :beer:

zardos_demon
01-03-2005, 05:31 AM
Ok I have done the modifying to the language file. Using PDO tools how do I compile the file so that the names show up in the game. Currently when I start up the game, all I get is the device setup asking for the language.

Also could someone send me a 3D mesh of a XC Falcon that can be played on V8C. If possible, I can see a resurrection of V8 Challenge. )=)

Brad H
01-04-2005, 11:26 AM
can see a resurrection of V8 Challenge. )=)

very unlikely but you can try all you like, if anyone wants a copy my version with manual is for sale on the trademe.co.nz website

VQ
01-04-2005, 06:01 PM
Were more likely gonna do that with SCGT man, with Aussie Muscle's muscle cars, would you like to help with that instead? Our skins are very good, I love the HK texture on the VY, and the EB skin on the BA, the two cars look similar don't they? compared to the commodores resembalance from a VP to a VT.

zardos_demon
01-04-2005, 06:10 PM
I really want to help out with SCGT but without the game, I cant do much. The only racing games I have are V8C, Driver, Rally Masters and MotoRacer 3.

It sucks dosen't it. =((

As I said, I would really like to help. If there was anyway I could get the game I would be straight out there modding.

VQ
01-04-2005, 06:19 PM
YOu have more anti Holden things then I do anti ford things! that's not right... :P

zardos_demon
01-04-2005, 06:24 PM
How do you mean? :?

VQ
01-04-2005, 07:17 PM
Well, your sig has a anti Holden statement, and your avatar does too. I only have one comment in my sig.

zardos_demon
01-04-2005, 07:25 PM
Well do you know how hard it is to come up with Holden insults?

Its very difficult! I am just trying to get back at some of the annoying Holden fans. No offense. I may not barrack for Holden but I will tolerate them. Anyway, both manufacturers are better than Toyota and Mitsubishi. (Bloody Jap Companies :nono: )

VSV6
01-04-2005, 08:16 PM
Right there with you
Although being a Holden fan(atic) that avatar of yours cracks me up
Love the Lion's eye near the end
Tasteful humour, very rare these days

Cheers
-Mike

zardos_demon
01-04-2005, 08:49 PM
Thanks VSV6,
It is nice to hear a good review from the opposition. Anyway it is there to give comic relief to the cruel and unusual world. :)

VQ
01-04-2005, 09:33 PM
Well Holden is just too good!

I dislike Toyota, then Nissan, then mitsubishi, Toyota's and Nissans I REFUSE to go in if I have to drive in them I will gladly go in a Commodore or Falcon though (freind's parents cars)

zardos_demon
01-04-2005, 09:37 PM
VQ no need to be too biased. Lets just agree that Ford and Holden Australia are better than the rest of the world (especially in the racing)? :)

VQ
01-04-2005, 09:37 PM
Read the edit.

zardos_demon
01-04-2005, 09:42 PM
Yeah. Sorry about that. I posted before you edited.
I agree with you. GO AUSSIE CARS!!! :HB:

zardos_demon
01-04-2005, 09:53 PM
Could I please get someone to make a historic 3d mesh for V8C (whether it be an A9X or an XB Falcon) just so that I can see how it goes?

Also how easy would it be to extract and modify code for NFS 3 or 4? I am asking this question because I think it would be awesome to create a stand-alone NFS:V8 Supercars.

:Peace:

VQ
01-04-2005, 10:46 PM
There is a A9x and all of those cars on http://aussiemuscle.totalnfs.net before the site was hacked, He has made every car we need for NFS, just need to covnert, actually, he converted a Charger and a A9x into v8c as well.

And doing it with NFS, isn't that good an idea now adays, the engine is way to old.

zardos_demon
01-04-2005, 10:59 PM
I can put the 3d model in zModeler but I need a for Dummies guide for the rest because once I change the nfs texture to 24-bit, I start to lose what point I am up to. I think there may be a problem with PDO Tools.Is there another way of changing the 3dMeshes?

I thought the NFS idea would be a great way of having a true V8 experience. With the tracks, hack (modify) it so that user could select.. say.. Bathurst from 1967 or 1982. Also have every car (or as many as possible) ready for racing. Put each year in different groups (eg: 1967 = Group A, 1968 = Group B, etc) so that whenever players want to revisit an era they can.

Does it sound like a project worth doing Y2k, VQ?

:Peace:

Y2kGoofball
01-04-2005, 11:27 PM
Wow you lot have been busy

Ok, I think you've pretty much been answered with your original questions

NFS? hmm maybe, maybe not.

As VQ mentioned there is alot we can do with SCGT, I'll contact you via email about organising you a copy if you want. Like V8C / NFS its barely played anymore, but if we have fun as a team to create something that we can play with then its all worth it, we may even host online events.

SCGT has different classes which we can modify to do like what you suggested

We'll have to look into it :)

zardos_demon
01-04-2005, 11:41 PM
Maybe if we (I) emailed EA for the use of the code to create a game that the players want then maybe we could develop the ULTIMATE game. But then again, I doubt EA will help us. :'(
This idea may work and if it does we should get it re-licensed and sell it. If you have heard of Nescafe Big Break (http://www.nescafebigbreak.com.au), the money would certainly help.

I am dealing with VQ about SCGT and as soon as I get it... MODS, MODS and more MODS!! :D

VQ
01-04-2005, 11:44 PM
Well if we made the cars look like for example a Monaro, but a slightly different name then the Monaro, then we would be able to sell it, otherwise it isn't legal, cos then we need liscnes for the cars and everything.

zardos_demon
01-04-2005, 11:50 PM
Well my family works at Ford with my Dad getting in on Executive meetings. If I could get him to ask Tom Gorman for a meeting with me then maybe I could get the licences for the Ford cars. Otherwise, yeah, just call them different names.

VQ
01-05-2005, 12:10 AM
it's better to just have cars that look similar, but it's one of those things that you just do for no profit, just a learning experience. And it's not gonna go commercial, we don't have enough spare time to do that, y2k especcially, so as a project for leanring like most mods on the net, it's free and less pressure and more time.

I would love to see a msucle car class, they race them now, but with current technology, it makes it good, cos they are faster then what the cars were in that time. They are damn loud and really really cool.

But as i said, there are a lot of cars for SCGT, and the texture's you don't need to worry about converting them, they work fine as they are.

zardos_demon
01-05-2005, 12:19 AM
Well, I have begun the emails to Ford. Let's see what happens.

As soon as I get SCGT I will see what could be done, but for now all I now of is NFS. I think this could be great. It would be a learning experience anyway and if we did make it commercial and it becomes a big success it might be enough for us to become a licenced games company. That way we can do what we enjoy. But who knows? If this did go through, I think VQ and Y2K should be the moderators/leaders. I have read the thread on PBP 2003 and I proves excellent leadership.

If someone would like to email EA regarding use of code, that would be nice.

I can't be doing that bad since all I am doing is making v8c textures. )=)

:Peace:

zardos_demon
01-05-2005, 12:20 AM
Also this is a project that could take years. We could decide whether we want money once it is done (if it is done)

VQ
01-05-2005, 01:39 AM
Don't bother contacting them, we've done fine as it is making models without any attention brought to them, because they say no unless you pay money, and they have a liscense with Sony.

And NFS, don't bother, seriously, not much can be done and EA WILL NOT give us anything, I mean even with PU, they wouldn't give the host for the online race server, and people offered to buy it!

And it won't ever get big enough, trust me on that, PBP is about as big a success as we will get. Look at all the F1c mods, such high quality, made to a time limit, on the most recent isi engine, for SCGT, it's purely a stepping stone, and the V8 Super Challenge team has the 04 and 05 season so no one else can make that, and we'd prolly end up having to use their maps.

I don't want to sound liek such a pessimist, I'm really not, just if we want to get this done, don't set the goal higher then having a list of cars to relese and some maps, all co-ordinated you know? And as soon as you want to start making money from it it goes stupid, so can we just forget that now? If it's gonna be serious once we do a SCGT mod, we move onto making a mod for r-Factor.

zardos_demon
01-05-2005, 01:51 AM
So do you still think it is worth doing? Even if we keep it amongst the Forums. But anyway I don't even know if it will work. Even though I'm in on the SCGT V8C mods, I would've liked to create a stand-alone game centered on the history/future of V8 Supercars. Aw well, it can still be kept as a dream. =[

zardos_demon
01-05-2005, 01:53 AM
What is rFactor? :confused:

VQ
01-05-2005, 01:55 AM
only if we got in contact with a game company AND if they had a up to date engine, because atm, we can't do a V8 Supercar season 04 or 05 I don't think, because as I said, the V8 Supercar Challange for F1C has it, but a classic car mod, from the late 70's through to the end of the Group C era would be damn awsome.

zardos_demon
01-05-2005, 01:59 AM
I'll try to do as much research as possible for finding/co-operating with pro game designers. I will also try to find out costs and everything. This will ensure that I don't stay on the forum like I have today. :D

zardos_demon
01-05-2005, 02:07 AM
Here are a couple of quick sites.

Link 1 (http://www-staff.it.uts.edu.au/~ypisan/wl/archives/000080.html)

Link 2 (http://www.gdaa.asn.au)

Quite Interesting.

VQ
01-05-2005, 02:24 AM
look in the SCGT forum of here and you will see what Rfactor is.

VQ
01-05-2005, 02:29 AM
Thing is, we want it for PC, that's were all sim games are, cos modding games is the fun of it.

zardos_demon
01-05-2005, 02:36 AM
Very true. Then it would probably be best if we forget that I mentioned my idea but we should come back to it in a few years.

At least people have heard what I have had to say.
Sorry if I started to get annoying.

:beer:

VQ
01-05-2005, 03:14 AM
nah thats fine, I've been worse.

zardos_demon
01-05-2005, 03:25 AM
I must be doing well. Almost 40 posts :) . It doesn't help that I made most of them.

VQ
01-05-2005, 03:41 AM
Well, I spam reptivly, look at my post count it can go up 100 in a day!

zardos_demon
01-05-2005, 03:55 AM
Well done! I will slowly get there.

Time for a topic change.

I managed to download VSV6's VZ skin and it looks pretty good.
VSV6: Could I use your VZ skin so that I can do a few more textures?

For some strange reason I can not get off the }) forum. It is addictive. )=)

zardos_demon
01-05-2005, 04:18 AM
A message to the V8 Shakes crew:

Could you guys host some of my textures and create a link to my site.

That would be really helpful. :beer:

Acerlyte
01-05-2005, 04:59 AM
Sorta read over these posts (talk about an explosion!) and I have to agree with VQ, if you want to deal with older stuff do it with SCGT. SCGT is the game released by the same people who made F1 Challenge 99-02 which has spawned lots of mods (http://www.bhmotorsports.com/F1C/mods) with this baby (http://www.v8gaming.com/) likely to be of most interest to you. If you check out those links you will see that with a bit of hard work you can make some really awesome mods, and SCGT is no exception.

I started doing a lot of conversion work with AM's NFS cars to SCGT a little while ago, but I sorta slacked right off when we couldn't get someone to work on car performance. I would be more than happy to continue conversions (still got the completed work and WIP on the harddrive ^_^) and so forth if the interest is there, and since Y2K did a whole heap of 2004 V8s perhaps you could do a season based on the group C cars you were suggesting? I am pretty sure there would be a cars we could use.

And if you start looking into SCGT you are getting groundwork into F1C which would then lead to rFactor in the future. Well in any case I am interested as to where this is going to go ^_^

zardos_demon
01-05-2005, 05:12 AM
Thanks for the advice. All I have to do now is wait for VQ to send me SCGT so I can see what I can do. I would like to learn how to do some 3d modelling and other stuff so that if I felt like it I could create my own game (or at least a movie of some sort). But with that comes time and a LOT of practice.
:beer:

VQ
01-05-2005, 07:08 PM
Hmmm, being able to make a 3d model, isn't enough to be able to create a game, but it's a start, if we did a group C mod, we'd have to make some cars and even buy the bathursts from the early 80's and stuff to get a look at the competition cars.

zardos_demon
01-05-2005, 07:19 PM
Well it is a start...I have Tom Gorman's address. :D Now I can write to him asking for permission of the use of any Ford car needed. All I need to do is write a letter :'( . I will write this letter to see his reaction and that way if he does say yes then we have his word at anytime.

VQ: I know that a 3d model isn't enough to make a game however it is enough for checking prototypes used in the game. It gives the characteristics to a game. Whether I am modding a game or not, I think it would still be cool to learn how to do.

:beer:

VSV6
01-05-2005, 08:11 PM
Zard feel free to edit my VZ skin to death
I have no objections
This topic certainly has exploded ^_^
If you end up doing this Mod/Game then I offer my services as a skinner/moddler

Cheers
-Mike

zardos_demon
01-05-2005, 08:19 PM
Thanks VSV6
The idea of mine might not happen. To be honest, it is a very big project to complete and it would take years to do. If there were more people interested and think it could, would and should happen then I will put up more ideas (definitely on my site). But until permission is made, people join in and school is finished, it would seem impossible. I am still thinking of doing it though. The only question is when?

I might open another section on my site with ideas, blueprints, etc. so that there is more detail given.

:beer:

Turboginge
01-06-2005, 03:47 PM
On the topic of textures ...... heres an obvious question ,
I am a VL Commodore nut and would love it if anyone could send me or direct me to a site where i can get one from.

Ta

VQ
01-06-2005, 04:01 PM
I have a Vl Walkinshaw that was made by Aussie Muscle, it will be exclusive to the mod as a special car, unless we decide to do a group a 1990 mod.

Turboginge
01-06-2005, 05:27 PM
Does that mean i can use it or not????

VQ
01-06-2005, 11:46 PM
Which game?

Y2kGoofball
01-07-2005, 01:47 AM
WHOA so much to talk about

Ok ...

Anything regarding Electronic Arts / EA / EA Sports forget it. We've tried countless times for permission to even release mods for the games. I offered EA Sports an update modification for V8 C, happy to get written permission from the teams and the like and was told to forget it

It all comes down to whats a harmless fan based mod verses an illegal re creation, its not worth it.

Now for a few years Ive been trying to gather support for a full blown Racer mod, because the game "Racer" is a free game to begin with, I figured we'd be able to literallty offer a V8 Supercar game thats 100% free to download, game, cars, tracks and all, but ive never really had the interest. The theory is rather then edit a game like SCGT where the end user needs to acctually buy, or "obtain" the game itself, they could download the entire thing

Now with rFactor being talked about (well it died off in the rFactor/SCGT forum quite some time ago) Ive also, and still am, considering a V8 mod for that game, however to my understanding it ISNT a free game

IF you want too, and it sounds like you do want to, edit a game lets sit down now and discuss which game will we use, who would like to get involved and what skills do they have?

I for one wouldnt mind getting behind a mod, something to do of a Friday and Saturday night. I work Monday to Friday, so count me out them nights, but I want to get back into a weekend modding thing.

VQ points out I dont have much time, now I'm settled into working and can plan ahead I do. The reason Ive not been online much has been stuffing around with jobs last year, and my sister managed to hog the internet from about 4:30pm on Friday / Saturday night to about 3 or 4 the next morning. Finally my parents have cracked it and told her to back off, especially because I told them I need the computer like the good ol times

Now the game ...

I personally only have limited knowledge of SCGT modding, but I know I can get resources like that :eek: We have some talented SCGT members here, but they stay quiet because of the total lack of anything SCGT based happening here. I have a list of aussie tracks somewhere here, off the top of my head some of the better ones were Bathurst and Oran Park, but theres a list with tracks (some not that good but their there) like Canberra, Sandown, QLD Raceway, Adelaide etc etc

The cars are more "realistic" in SCGT, you can turn the headlights on, you can come in to pit and use a strategy, you can even change driver like a Bathurst 1000, because this game is acctually meant to be an Enduro simulator, where you can speed up time and that sort of thing and your needed to change driver etc etc.

The let down is the quality of some of the tracks, as their ALL fan made and not made by a company, but the car qualities are excellent and I know we can convert from NFS or V8C to SCGT, using V8C textures (so their easy to texture)

V8C:

More people own a copy of this then SCGT and its easy to mod, but we're limited to the original tracks. Apart from re-skinning the BA's for 2005 and throwing in some VZ's, its all textures all the way. This is an easier to game to mod, and my suggestion is start here so we can then use the cars in SCGT etc

Racer

I'd still like to do it, the mod where the games included in the download, any interest tho?

rFactor: I think it'll be an awesome game and possibly one to look at in the future, but not just yet

F1C : already been done, doesnt need re-doing

zardos_demon
01-07-2005, 01:59 AM
I hope you don't gat paid per minute to talk. ^_^ But at least it is informative. This year will have many highs and lows in the world of V8 modding. The textures may end up with problems because of the teams getting fancy. I will PM most of the members on V8 Shakes regarding possible mods. Just so I know where I stand.

Let's see where this mod ends up. )=)

VQ
01-07-2005, 02:00 AM
Yeah, a racer mod would be ok, but they are updating it so much that we still have to wait and it's a damn tricky game anyway.

Turboginge
01-07-2005, 03:19 AM
Its the zardos demon - vqcapricedude chatline

Anybody else feel free to chime in .......... anytime

zardos_demon
01-07-2005, 03:35 AM
Whats wrong with that Turbo? :?

VQ
01-07-2005, 03:41 AM
Just cos were the only ones talking. other people can talk if they want.

Y2kGoofball
01-07-2005, 11:35 AM
I only spent half an hour writing a 3 page essay and I dont get a mention :rolleyes:

VQ
01-07-2005, 10:17 PM
I read it, and It's good, maybe you should learn to touch type so it take half an hour.

Y2kGoofball
01-07-2005, 11:03 PM
lol I can touch type (almost) but it still takes a while

At least you get the main point, before jumping into modifying a game that you know nothing about you need to consider modifying a game that you do know about, for instance we know nothing about modifying F1 Challenge, we know a small bit of SCGT but we know almost everything V8C. So you start with a V8C mod, then once its done convert the 3d meshes / textures to SCGT and do a SCGT mod, then look at moving onto a different game

VQ
01-07-2005, 11:16 PM
Yeah, or we can jump into something none of us know about that is being discussed, well that's a lie, i know a bit about it. :p

Turboginge
01-08-2005, 02:07 AM
Heh my work here is done LOL

Brad H
01-08-2005, 09:52 PM
first off thats not much off an essay sorry but take a look at what I got published in the herald...
http://www.nzherald.co.nz/index.cfm?c_id=466&ObjectID=9005431

an also there is a mod for racer comming here is some details it is a pitty that the main racer forum is down

Racer V8 2004 - Racer Stand Alone Mod

What is Racer V8 2004?
Racer V8 2004 is a full stand alone mod of Racer Free Car Simulator created bu Rudd Van Gaul. It will use the base of Racer version 052 final when it is released. But it will be stripped of added racer components i.e. racer.exe only no tracked or modeler etc. All the menus and sounds will be changed incorportaing the V8 Supercar theme. Once launched there will be a seperate site and forum for the mod (located on my new site when it is launched). The Mod will contain the majority of content from the V8 Supercar Challenge mod for F1C (v8gaming.com) but it is not completely the same.

The included tracks will be (As of present more might be added):

Adelaide Street Circuit - Converted from ORSM V8SCC MOD
Hidden Valley - Converted from ORSM V8SCC MOD
Wanneroo - Converted from ORSM V8SCC MOD
Oran Park - Converted from GPL Madcowie
Queensland - Converted from ORSM V8SCC MOD (almost same as scgt version just updated)
Sandown - Converted from GPL Madcoowie
Gold Coast - Converted from SCGT with updates from V8SCC MOD

The cars are:
BA and VY Supercars - Converted from ORSM V8SCC MOD
AU and VX Supercars - Converted from BlackKnights F1 2001 MOD - This car set might be a seperate download
VZ Supercar - Converted from Viper Racing

The Teams are:
CPR, FPR, GRM, HRT, KRT, OMR, PMM, PWR, SHR, SBR, SCA, TM, TD, TKR, TOR, TR, TEE, WPS (Sorry if you do not know the accronyms ask if you want diffentions just too much to write out lol.

All Tracks will come with ai files included

The racer, debug, and gfx ini files will come "tuned" for this mod and it is requested that unless you have to you do not change these files. Same is also asked for the car.ini files do not change them without permission from me!

Finnaly it will be requested that no one adds to this mod without permission yes it is fine to release V8 track add ons and new cars, skins etc but please do not go editing any of the models and do not go moving your normal racer cars and tracks into the mod when it is released, Racer cars and tracks stay with racer! Racer V8 cars and tracks can be used with both.

Also this is in no way meant to be in competition with Racer and if it becomes so it will be stopped. This is meant to complement Racer so please respect this. Thanks
Brad

Acerlyte
01-09-2005, 01:39 AM
I could have missed it, but you are getting permission to use those files from other mods for conversion ay? I just know the ORSM boys are very protective of their work and for right reasons to!

Not having a go at ya either mate, just don't want someone on ya ass about it that's all ^_^

Brad H
01-11-2005, 12:37 PM
yes i do have permission, but the full mod is some time away yet