Nappe1
12-28-2004, 05:25 PM
yep, I decided to make this video show how the track looks like now. As almost everyone knows, this is longest ever track project made in nfs community history. Also the amount of work put into is incredible. (mostly because I don't have talent, so I have to use brute force method or try and error method. :D ;) )
some facts about the track project:
- Started after finishing Alpine Roads 1.0 in 2001 with removing all roadside polygons from rocky pass.
- all scenery (non passable road polygons) is made with cloning polygons one by one and then extruding the landscape.
- right now, 85 % of the visible textures are scratch made using several hundreds of digital photographs.
- I made at least 5 different sets of rock textures and same amount of grasses before I found the ones that I was happy with.
- 3 different versions of t3ed (all plus versions) have been released during the development and it looks like there's a need for even more.
- more than 6 other tools have been made to make everything I wanted to possible.
Over 3 and half years, countles amount of hours in designing, testing, coding and hacking. Now project that started as Scratch Scenery Building example, continued as codenamed MCSS and finally got name Green Valley Peaks is starting to look like something I wanted to make in 1998 when I first time modified tracks with T3ed 0.03. Unfortunately, it took almost 7 long years before it was possible. Still better late than never and I am looking forward possibilities to release 1.0 version in first half of 2005. ;)
and here's the video:
http://rp-design.totalnfs.net/omat/gvp2004.avi
View is bumper cam and it's first lap on single race backwards. 3 AI drivers are champion difficulty with B-class cars. (as I drive also b-class old Cooper.) and though the AI isn't fully optimized, it gives already quite good challenge. File is ~20 Megabytes and a bit over 3 minutes long. You need xvid or divx codec to watch it.
Also, it's still work in progress, so there's quite few funny things I am aware of, like flying trees. (need to make another tool to attach them to to ground. I am not going to go thru over 200 trees and check if they are nicely placed... ;) )
some facts about the track project:
- Started after finishing Alpine Roads 1.0 in 2001 with removing all roadside polygons from rocky pass.
- all scenery (non passable road polygons) is made with cloning polygons one by one and then extruding the landscape.
- right now, 85 % of the visible textures are scratch made using several hundreds of digital photographs.
- I made at least 5 different sets of rock textures and same amount of grasses before I found the ones that I was happy with.
- 3 different versions of t3ed (all plus versions) have been released during the development and it looks like there's a need for even more.
- more than 6 other tools have been made to make everything I wanted to possible.
Over 3 and half years, countles amount of hours in designing, testing, coding and hacking. Now project that started as Scratch Scenery Building example, continued as codenamed MCSS and finally got name Green Valley Peaks is starting to look like something I wanted to make in 1998 when I first time modified tracks with T3ed 0.03. Unfortunately, it took almost 7 long years before it was possible. Still better late than never and I am looking forward possibilities to release 1.0 version in first half of 2005. ;)
and here's the video:
http://rp-design.totalnfs.net/omat/gvp2004.avi
View is bumper cam and it's first lap on single race backwards. 3 AI drivers are champion difficulty with B-class cars. (as I drive also b-class old Cooper.) and though the AI isn't fully optimized, it gives already quite good challenge. File is ~20 Megabytes and a bit over 3 minutes long. You need xvid or divx codec to watch it.
Also, it's still work in progress, so there's quite few funny things I am aware of, like flying trees. (need to make another tool to attach them to to ground. I am not going to go thru over 200 trees and check if they are nicely placed... ;) )