Remko
12-06-2004, 03:26 PM
Been meaning to bring this up for a while, but in a couple of posts on the forums at NFS Unlimited, NFS U2 Sound designer Charles Deenen (under the nickname 'chuck d2') has been explaining a little on how they crated the in-game sounds, which I believe is one of the game's strongest points. :hphones:
Here's (http://forum.nfsunlimited.net/viewtopic.php?p=53742&highlight=#53742) one of those threads, also, this (http://forum.nfsunlimited.net/viewtopic.php?p=60734&highlight=#60734) one.
forget NFSU1's car sounds. The technology behind it is 100% different this time around in NFSU2. In NFSU1, the sounds where looped samples, just like 99% of all other games out there. NFSU2 has EA-only technology.
your questions on V8's. You'll love the way it sounds. One of the V8's we recorded was a dragster mustang. Nice and powerful stuff. It's up to you to find out for which car and upgrade it's used You'll hear V8 idles, rev limits, accels, decels, off/on throttle, exhaust sputters etc. etc. All the details you'd want in car engines, they're all there in NFSU2. There are in total around 1000 recorded sounds for the car engines in the game.
The AE86 is one of our favorites as well. You'll like how it progresses in the game. One of the recordings is from an old AE86 which was owned by a young teenager. It was quite beat up, but sounded wicked. You'll hear the tail-pipe rattle problem in the game :)
Of course they've been taking some liberties with the sounds as many of them don't sound that spectacular all by themself, or, as he describes, are difficult to record.
btw, there's another fun thing in the game. if you turn all the music off (in FE and in-game) you get a whole other replacement. Listen for the dudes fighting about a car in the back-room in one of the shops for example. You'll get the idea. You'll also be able to hear cars racing in the distance much more clearly.
Noticed this in the demo too (don't have the full game yet) ambient sounds, a nice touch.
Oh, those who don't have the game yet, the Avi clips in http://forum.nfsunlimited.net/viewtopic.php?p=56047 give a pretty good idea. :)
Here's (http://forum.nfsunlimited.net/viewtopic.php?p=53742&highlight=#53742) one of those threads, also, this (http://forum.nfsunlimited.net/viewtopic.php?p=60734&highlight=#60734) one.
forget NFSU1's car sounds. The technology behind it is 100% different this time around in NFSU2. In NFSU1, the sounds where looped samples, just like 99% of all other games out there. NFSU2 has EA-only technology.
your questions on V8's. You'll love the way it sounds. One of the V8's we recorded was a dragster mustang. Nice and powerful stuff. It's up to you to find out for which car and upgrade it's used You'll hear V8 idles, rev limits, accels, decels, off/on throttle, exhaust sputters etc. etc. All the details you'd want in car engines, they're all there in NFSU2. There are in total around 1000 recorded sounds for the car engines in the game.
The AE86 is one of our favorites as well. You'll like how it progresses in the game. One of the recordings is from an old AE86 which was owned by a young teenager. It was quite beat up, but sounded wicked. You'll hear the tail-pipe rattle problem in the game :)
Of course they've been taking some liberties with the sounds as many of them don't sound that spectacular all by themself, or, as he describes, are difficult to record.
btw, there's another fun thing in the game. if you turn all the music off (in FE and in-game) you get a whole other replacement. Listen for the dudes fighting about a car in the back-room in one of the shops for example. You'll get the idea. You'll also be able to hear cars racing in the distance much more clearly.
Noticed this in the demo too (don't have the full game yet) ambient sounds, a nice touch.
Oh, those who don't have the game yet, the Avi clips in http://forum.nfsunlimited.net/viewtopic.php?p=56047 give a pretty good idea. :)