New WRII shots [Archive] - Racerplanet Network Forums

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Tom from TDK
09-09-2004, 02:14 AM
Dear all

Hope you like what you see !

http://www.axbserver.de/axb/uploads/mediapool/Forum/WR2/WR2_004.jpg

http://www.axbserver.de/axb/uploads/mediapool/Forum/WR2/WR2_Render_Nardo_006.jpg

Greetz
Tom

B-Buster
09-09-2004, 02:58 AM
Looks veeeery good!!

Ayce
09-09-2004, 04:56 AM
1 word:







Whoa! :beer: :HB: -^ :eek: :love: :D

DC_Geezr
09-09-2004, 05:38 AM
Thx Tom,and welcome back! :wave: Some questions...
Is the release date I heard(March '05) accurate?
Can Lobby chat and a racer list for each server be added to the Gamespy front end for WR2?
Will cars in WR2 have horns?
Will WR 1 and WR 2 be available in stores in North America?

Ric :beer:

chris
09-09-2004, 06:09 AM
I'm amazed! It's that magical W12! Wow! :D

I have a video of that thing flying around the Nardo speed-bowl at 350km/hr, it is amazing this car. Also amazing is that it has a W configuration engine, and that it seems to be running at high engine speeds too! When you listen to the engine, it is screaming!

The torque of 620Nm is at 5800rpm!! So the power of 450kW must be at around 7000rpm, or 7500rpm. With the W engine design, some connecting rods become very long, and that is bad for reliability, or more especially, high RPM operation.

Just look at this amazing engine design this car has:

http://www.totalnfs.net/cpd/w12_engine1.jpg
http://www.totalnfs.net/cpd/w12_engine2.jpg

An amazing piece of engineering.


Also, can I ask if those wheels on the W12 are optional, because they appear different to the standard ones:

http://weakycars.free.fr/galeries/x_allemagne/volkswagen/W12_03.jpg
http://weakycars.free.fr/galeries/x_allemagne/volkswagen/W12_01.jpg

FeZ
09-09-2004, 06:31 AM
Welcome back Tom

That Italian scenario looks sweet -^

Please keep the screenies coming

Hypothraxer
09-09-2004, 06:34 AM
It looks nice - but the street is so wide...you could land a jumbo jet in there!

Regards
Hypo

Krom
09-09-2004, 07:26 AM
I like this screenes :)
Very good work !
Can`t wait till release. Will there be any demos before release ?

P.S. I wonder, why Race Sim Central forum got 3 pics, while here I can see only 2 :)

WLRThanatos
09-09-2004, 07:58 AM
that vinly scares me :(

we dont wont another juiced, nfs: underground, street racing syndicate, midnight club,...

Bage
09-09-2004, 09:52 AM
Hi Tom

It looks great :)

Hypo
It looks nice - but the street is so wide...you could land a jumbo jet in there!

Well that actually is what we asked for. Collision on races with the led_right_foot_kids on the narrow WR1 roads is not that fun :(

For online racing it will be much better

Tom, plz make sure to release the online gaming at once this time.
That will surely boost interest

Keep working

/bage

Hypothraxer
09-09-2004, 10:03 AM
Well that actually is what we asked for. Collision on races with the led_right_foot_kids on the narrow WR1 roads is not that fun

Wide roads won't stop them from crashing into you. There should be other methods to stop them driving along the 'rails' or crashing into you (like more damage, delay when pressing the 'r' button, bigger punishement for the one who crashes into another car etc.).

I hope that WR2 won't be easier than WR1 - wr1 was actually easy.

Regards
Hypo

Bage
09-09-2004, 12:02 PM
You have a good point there Hypo
Maybe i's just that i'm used to the wide roads of NFS PU ;)
Personally i like the drive-trough setting in NFS PU very much
even if its not very sim-like. Much less hazzle, specially with the lag
you often get in online racing.

/bage

DC_Tox
09-09-2004, 04:27 PM
Cool shots, Tom -^

Don't forget to tell us when the game is coming out....we can't wait for it :)

StupidUglyLlama
09-10-2004, 02:38 AM
Looking good Tom. :HB:

We really need a release date of some sort though...

Hypothraxer
09-10-2004, 06:05 AM
I only hope that there will be tracks that require controlled driving - and not just full throttle-tracks.

Regards
Hypo

VQ
09-10-2004, 06:19 AM
I love the W12, the motor is already used in the A8 and the VW version too, but of course nto as tuned, but I remeber seeing the yellow W12 at the Melbourne motor show in 2001 I think, that was an awsome site, i d/l a car of it for NFS3 but lost it in a hdd crash and never found it again.

As long as we don't ahve to have the graphics unless it's race textures, then I'm fine with that.

Ayce
09-10-2004, 12:12 PM
Athough full throttle tracks are fun (ie: TC2), good control is the key. That is one thing that bothers me about WR1. Some tracks you have to use finesse to get around, while others have areas where you go from flat out to a 90 degree left :eek: :jawdrop: Real tricky in a fast car, especially without a visual roadside clue, like a road sign. (something sorely lacking IMHO,They are there in RL) And I hate those arrows,so I turn them off. Usually I am busy watching the road, so I am not looking at the map,which is not very accurate. (Screaming thru the Alps at 200kph, glance at map, got lots of time to slow down, NO I DON'T!!!Opps, into the guardrail."Severe Driving Error" :eek: ^_^)
I hope this will be improved in WR2. :HB:

Hypothraxer
09-10-2004, 12:53 PM
The problem is, that road signs are designed for 'moderate' speeds. If you drive at 200 kph you won't see much of a road sign (and if, than it's already too late).

I think the arrow was a really good idea and helps me a lot.

It's also nice to see, that the trees are 3D now.

Regards
Hypo

Baritone Black
09-13-2004, 08:35 PM
Sold!

Provided my hardware supports it and I can get a copy by retail.

Tom from TDK
09-14-2004, 07:06 AM
Dont forget...it has to run on Xbox similar hardware as the minimum requirements. From Xbox up to the latest we support most cards and upgrade if neccessary or possible.

Greetz
Tom

Next month you can see more stuff.

One think I can disclose is racing on road with opposite traffic is great fun. AI is much improved and new GFX features to be build in for the beginning October version.

[XR]M12
09-14-2004, 07:43 AM
yo mamma...looks great - new GFX features & improved AI...can one ask for the MP mode??

a side note: what about the menu control & structure? many players "complained" about the layout & the way how to navigate

DC_Geezr
09-14-2004, 07:49 AM
Mario,Tom mentioned elsewhere that the menu was going to be improved for WR2.No details tho,mouse support would be nice...hint. ;)

[XR]M12
09-14-2004, 10:00 AM
ah, thx Ric..I follow the chatter in here only occasionally - or almost never ;)

StupidUglyLlama
09-14-2004, 11:14 AM
Has a final release date been decided yet? Or are we to assume sometime early next year?

Dont forget...it has to run on Xbox similar hardware as the minimum requirements. From Xbox up to the latest we support most cards and upgrade if neccessary or possible.

What exactly do you mean? What would be Xbox similar hardware?

DC_Tox
09-15-2004, 02:22 AM
What exactly do you mean? What would be Xbox similar hardware?
I think he means that, if it has to run on the crappy Xbox, then it would run sweet on any modern PC :D

Opposite traffic...Yeah!!!! Finally -^

Tom from TDK
09-24-2004, 05:07 AM
The oppo traffic is great... I did a race this morning in Italy and the traffic makes it a real environment. Its like driving in a real world.

The minimum requirement will be xbox similar performance. So, everybody who has a P3 800 and a Gforce 3 can run WRII.

Greetz
Tom

DC_Tox
09-24-2004, 05:38 AM
Can I book a copy of the game already ??? :D

chris
09-24-2004, 05:54 AM
The oppo traffic is great... I did a race this morning in Italy and the traffic makes it a real environment. Its like driving in a real world.

The minimum requirement will be xbox similar performance. So, everybody who has a P3 800 and a Gforce 3 can run WRII.

Greetz
Tom

Wow! That is amazing. :eek: Those models look like they have quite a lot of polygons, so the graphics engine must be fantastic. :)

And here we are some of us modding EA Sports/ISI F1C 99-02, having to super-conserve polygons, build masses of LOD (level of detail) chains, limit texture sizes. And even then on a field of 25 or so cars the frame rate slows quite badly *faint*

It seems light years behind in comparison ;)

Ayce
09-24-2004, 06:56 AM
One small question about this, will the OT be more or less realistic in their actions? One thing that always bugged me in the NFS Series, was the traffic. They would swerve into your lane(even from the wrong side of the road) for no reason other that to make you go into panic maneuvers. :eek: Or crash right in front of you when there's nowhere to go. &(
Don't get me wrong, I like the traffic, I just hope it stays where it belongs, not zig-zagging all over the place like someone whose had a few too many :beer: before hitting the road. :nono: :D

chris
09-24-2004, 07:31 AM
Remember their overtaking moves on each other in NFS5. :D The truck would overtake the small car, and cut straight across, slamming into the car.. :eek:

Crazy insane drivers.. ;)

FeZ
09-24-2004, 08:38 AM
The minimum requirement will be xbox similar performance. So, everybody who has a P3 800 and a Gforce 3 can run WRII.



That sounds like I again dont get an excuse to upgrade my hardware :D

VQ
09-25-2004, 06:24 AM
me too, dammit, I still haven't got the first one, this one better be sold in Australia for longer then the last one, apparently it was at my local EB for about a week in december and I had asked too, and we don't get Corvette world racing on pc either, what gives with that?

DC_Tox
09-26-2004, 02:51 PM
Ayce'] not zig-zagging all over the place like someone whose had a few too many :beer: before hitting the road. :nono: :D
Crazy insane drivers..
I doubt any policeman would ever say something different about OUR driving style in any of the NFS series... ^_^

Tom from TDK
09-27-2004, 12:51 AM
Tha AI of the traffic shall behave like on normal road condition driving. Its only you who is racing in the traffic. Col on and off off course.

Greetz
Tom

TeeKay
09-27-2004, 02:44 PM
Will we get some kind of ghost replays?

DC_Tox
09-27-2004, 11:46 PM
Will we get some kind of ghost replays?
Aha!!! Another Truck Racer....I got you TeeKay :D

Tom from TDK
09-29-2004, 02:29 AM
Ghost is a problem due to patents Atari is holding. We are traing to get it in.

Greetz
Tom

FeZ
09-29-2004, 02:47 AM
Hey ghost would be coolest -^

Also another idea, would it be possible to get some testtrack in that would automatically measure 0-60mph, 0-100 km/h, 1/4 mile (with terminal speed), standing 1km and stuff like that ?

would be great for tweaking addoncars ;)

DC_Geezr
09-29-2004, 03:59 AM
Hey ghost would be coolest -^

Also another idea, would it be possible to get some testtrack in that would automatically measure 0-60mph, 0-100 km/h, 1/4 mile (with terminal speed), standing 1km and stuff like that ?

would be great for tweaking addoncars ;)

Yes,you would think that MB would have a track set up that way,like a drag strip. :idea: Since the cars in WR2 will be tunable,and have engine options,as I understand it.

Ric :beer:

Frank N. O.
09-29-2004, 08:18 AM
Great looking shots indeed but I have a few questions that I hope are not repeaters.

1: In WR it's very hard to see anything in the shadow-areas and that often causes crashes either with road-side objects or other cars that has hit a object and been stopped on the road. I also tried turning up the screen contrast and brightness to extreme levels beyond normal for any other game I have but it didn't help.

2: Will there be a VW Bora TDI in the game?

3: Will there be headlights you can turn on and if so will they also turn on the instrument-lights in the interior-view?

Greetings and thanks :wave:
Frank

Sepecat
09-29-2004, 09:51 AM
WOW.... I like what I'm seeing with WRII.... But I don't think my system can handle it...

Anyone know what the system specs might be?

I ask since, I doubt if my system can even handle NFSU2... :p

Bage
09-29-2004, 11:09 AM
Hi

1: In WR it's very hard to see anything in the shadow-areas

Frank, i change the gamma settings until i'm satisfied with how much i can see in the shadow areas. But i agree with your point, it's not easy to race in those areas. It looks good, but doesnt really add any value to the racing.

/bage

DC_Geezr
09-29-2004, 11:29 AM
WOW.... I like what I'm seeing with WRII.... But I don't think my system can handle it...

Anyone know what the system specs might be?

I ask since, I doubt if my system can even handle NFSU2... :p

George,If you can run WR1 you can run WR2,as far as I know.Tom said a P111 and a GF3 will run WR2 although it would have to be at minimum settings I would think.

Ric :beer:

TeeKay
10-01-2004, 12:30 AM
1: In WR it's very hard to see anything in the shadow-areas and that often causes crashes either with road-side objects or other cars that has hit a object and been stopped on the road. I also tried turning up the screen contrast and brightness to extreme levels beyond normal for any other game I have but it didn't help.


The lightning and shadow effects will be completely new in WR2. That will probably solve your problem.


2: Will there be a VW Bora TDI in the game?

Perhaps the V6 Version with 240PS? :D. I've read that there will be only fast cars in WR2. (> 150PS)


3: Will there be headlights you can turn on and if so will they also turn on the instrument-lights in the interior-view?

Yes, there will be headlights. No - we won't have an interior-view (too much work, and not favourite enough)

DC_Tox
10-01-2004, 02:26 AM
Hey Tee Kay,

are you quoting from the Synetic forum or did you just get a new job ? :D

DC_Geezr
10-01-2004, 11:36 AM
Tobias knows all! :bow: ^_^ Does anyone know an approximate release date?? And how about a demo?? Oh and Fez,you should upgrade your hardware anyway,like I just did,so you can see WR in it's full glory! :love: :cool: :love: I just added more RAM,and put in a Radeon 9800 Pro 256.Wow! 32 bit colour,AA and Aniso full on,and still getting 2-3 times the fps i was getting before. :cool: I am so glad I did it! -^

Ric :beer:

TeeKay
10-02-2004, 04:42 AM
Tobias knows all!

I've just made some inquiry ;) The big source of my knowledge is the german xbox forum at www.areaxbox.de. Tom is very active there :)

BTW: I'm currently working on a WR2 Special for the WRC Website... coming soon...

JeffR
10-03-2004, 04:36 AM
Ghost is a problem due to patents Atari is holding.

Need for Speed High Stakes has this feature. Sort of like a replay that you can race against, but the ghost car is semi-transparent so you can drive through it. This is a game that was released back in 1999, does this help?

Toca Race Driver 2 also has a ghost feature, but only for hot-lapping mode, each lap you run against a ghost car from your previous best lap.

JeffR
10-03-2004, 04:40 AM
automatically measure 0-60mph, 1/4 mile (with terminal speed), ...

Need For Speed High Stakes reports these stats as well as top speed, lap times and total times at the end of every race, for all players, both for offline and online play.

Sepecat
10-05-2004, 08:09 AM
George,If you can run WR1 you can run WR2,as far as I know.Tom said a P111 and a GF3 will run WR2 although it would have to be at minimum settings I would think.

Ric :beer:

Well I have WR demo, and it seems to run fine… As long as I’m not running anything else at the moment the game runs pretty fine…

So I guess WRII will run fine then?