Seeing this I had a mad idea for a 'mod' or similar.
If we converted the V8 challenge VX, VY, AU and BA sedans and utes to SCGT we could have an awesome fictional series and have fun in the making of it.
I thought why not have an XR-8 / XR-6T vs SS competition, similar to the Bathurst 24 Hour or Procar.
We could also find out about converting the aussie muscle CV8 Monaro he has for V8C and make that similar to a 427:eek:
I have a CD here from 2002 which has numerous real and fictional skins, I am sure with a few weeks we could modify them and come up with some fictional XR's and SS's.
Then we could have either :
4 categories : Holden Sedan | Holden Ute | Ford Sedan | Ford Ute
-> So you can race which make and type you like, but you can race with Sedand and utes at once
3 Categories : Holden | Ford | Mixed
-> So you can race either Holden or Ford sedan/utes or mixed Holden + Ford sedans and utes (my favourite idea)
2 Categories : Holden | Ford
-> So you would have a category of just Holden or just Ford. Could easily "mixed class allowed" to race Holden VS Ford
or just the 1 : All mixed
Imagine racing at Bathurst in SCGT, our entrants (and these could be done too)
Holden VX SS
Holden VY SS
Holden VX Ute SS
Holden VY Ute SS
Holden Monaro CV8/424
Ford AU XR8
Ford BA XR-8
Ford AU Ute XR-8
Ford BA Ute XR-8
Ford BA GT
Some fictional skins and whoa, we're off to a start.
What do you reckon, and would you be interested in playing around with some textures? I could supply the textures but you would need to modify them. We could also have some V8 Supercar Utes if you wanted (I thought maybe Team Brock 2002, 00 Motorsport 2002 and maybe 1999 HRT or something?)
Suggestions welcomed:beer:
Y2k
hav_lova
01-07-2004, 05:35 PM
Out with procar in with this i say 2 catergories holden Vs Ford
VQ
01-07-2004, 06:15 PM
I like it, the first one with different cars and all sounds good, but Kevs CV8 is too high poly, when I go tot he motorsport thing later this year they will ahve the racing 427's so i'llget soem good pics and make a scratch monaro or modify kevs ro some1 elses.
McGregor
01-08-2004, 10:10 AM
The V8 "OZCars" already exist. See my post in the "online SCGT racing?" thread. The OZCar mod, created by CaseyE21, uses the same vehicle file for all cars within a class so separate competitions aren't necessary. There are 3 classes currently implemented: V8 Supercars, Konica cars and Utes. I think there's something like 80 or so cars included in the mod.
This mod was created specifically for online racing. No mods or tuning is possible. Just get in and race 'em.
This weekend's races at the TrophyCup club will be held at Houston. Anticipated V8S lap times are in the 1:02 to 1:03 range. Probably even faster.
See other posts to get lap times for other tracks. If you post some particulary good times in the OZCars, post at TCC.
http://groups.yahoo.com/group/the_trophycup/
Those cars are also available as separate downloads. As are many many other cars. Speedsims is a good source for cars, tracks, links and info.
One link I left out of the other post is to the SCGT Track List:
http://www.teamspeedsims.com/jps/
Two caveats. SCGT has a limit of 64 tracks and 399 cars. You can get the Track Manager (trkman12.zip) from the file section at TCC to manage the tracks. Haven't a clue of what to do about the cars.
lol weird huh i thought i was the one and only hav
Y2kGoofball
01-09-2004, 03:07 AM
McGregor thats not what we're on about, and even so that V8 mod is way off. Nevertheless thats helpful info and we thank you.
I was going to do a V8 Supercar mod, but then I was notified about this "mod". I decided against it but after downloading that OzMod I may still do a 2004 V8 Supercar SCGT mod ... however for now I will stick to my alternate idea a Bathurst 24 hour type cars
VQ I was thinking that after I posted. Maybe, seeing as there only V8 Challenge models being used we can texture it to look like a Monaro, the same way the guys who did the VYs and BA;s for that "ozmod" had to use the VX and AU shell.
All this Ozmod is is the VX and AU mesh extracted from V8 Challenge and textured, so remember prior to Aussie Muscles BA and VY how we had to texture it to suit - thats what they did. I must admit some of the Monaro skins I have for V8C are done well to go over the VX, maybe we could look at that (although I know your dying to do some 3D modeling so thats up to you)
Same for the GT but, I showed Mickcals on V8 Challenge the orange GT-P skin V8Shakes has looks very good on the V8C BA mesh of Kevs-^
Thats why this can be done, we have the VX, VY, AU, BA meshes just need some skins. And texture wise, as you can see from my link, you can get the V8C Supercars to look like SS and XR's with some clever texturing.
hav_lova
01-09-2004, 06:43 AM
*nods slowly*
i took in several words of that... its too damn late^_^
Monaroman68
01-09-2004, 07:40 PM
Y2kGoofball , these models are VX AU from v8c but all the 2003 cars are VY BA meshes . I spent many hours working on the meshes of both the VX, AU and Kevs BA, VY as they firstly looked terrible with shadows and texturing made them look like cartoon cars.Had to adjust nearly every normal tweek the carshapes.This is where most people go wrong with modeling ,its the attention to detail that makes the diff.
Creating a 2004 mod could be done very easily ,Like you say Skinns is all thats needed to do this. If they change there livery which i think they will in most teams.
The monaro can be easily shaped using the VX mesh correctly, then skin them the same as the rest .
I can create an exe making what ever classes you want or by seasons.
I,m moving onto F1C stuff but i'll assist with creating a mod with you guys if yas would like.
Monaroman68
Originally posted by Y2kGoofball
McGregor thats not what we're on about, and even so that V8 mod is way off. Nevertheless thats helpful info and we thank you.
I was going to do a V8 Supercar mod, but then I was notified about this "mod". I decided against it but after downloading that OzMod I may still do a 2004 V8 Supercar SCGT mod ... however for now I will stick to my alternate idea a Bathurst 24 hour type cars
VQ I was thinking that after I posted. Maybe, seeing as there only V8 Challenge models being used we can texture it to look like a Monaro, the same way the guys who did the VYs and BA;s for that "ozmod" had to use the VX and AU shell.
All this Ozmod is is the VX and AU mesh extracted from V8 Challenge and textured, so remember prior to Aussie Muscles BA and VY how we had to texture it to suit - thats what they did. I must admit some of the Monaro skins I have for V8C are done well to go over the VX, maybe we could look at that (although I know your dying to do some 3D modeling so thats up to you)
Same for the GT but, I showed Mickcals on V8 Challenge the orange GT-P skin V8Shakes has looks very good on the V8C BA mesh of Kevs-^
Thats why this can be done, we have the VX, VY, AU, BA meshes just need some skins. And texture wise, as you can see from my link, you can get the V8C Supercars to look like SS and XR's with some clever texturing.
Aussie Muscle
01-10-2004, 01:12 AM
Originally posted by Monaroman68
I,m moving onto F1C stuff but i'll assist with creating a mod with you guys if yas would like.
can u try and give credit for skins u use ( i dont think 'V8C community for there skins' really cuts it). the only reason i mention it is i got no credit in the scgt 'ozmod', even tho they used (through your conversions) nearly all my skins, including most konica and all the brutes skins.:nono:
Monaroman68
01-10-2004, 06:19 PM
Originally posted by Aussie Muscle
can u try and give credit for skins u use ( i dont think 'V8C community for there skins' really cuts it). the only reason i mention it is i got no credit in the scgt 'ozmod', even tho they used (through your conversions) nearly all my skins, including most konica and all the brutes skins.:nono:
Kev i had no part in the OZ mod apart from letting them use them for online racing. I didnot even no it was going to be a mod, They told me they where just going to make an exe and veh for online racing , the rest was news to me when it was released as a whole combined mod. I had also given them a ist of authors to credit including you,mojoman, v8shane, canetoads and there was a lot of skins with unknown authors thats why the use of the V8C Community. All i've done here is to offer a hand and already peoples ego's are getting in the way. I think i might retire from the modding scene as every forum i read seems to have the same problem. People forget we are doing this for the community as a whole for all to enjoy our work.So everyones little bit of credit is what causes so much of this rubbish. Cant we just enjoy what we have and get on with improving and bettering our skills for what we all call modding .
p.s if i wanted some credit i would ahve responded like you did to the torana you show a few weeks back.(A1 Automatics skinn sound familar)
Monaroman68
Y2kGoofball
01-10-2004, 07:43 PM
this is my biggest beef with this Ozmod
I thought they did like what we do with V8C. You bring together various peoples work THAT WORK ON IT WITH YOU.
For instance, we used Kevs BA and VY which, well begain exlclusive for the mod but that didnt last long.
Then Shane and Monaro teamed up to skin, Shane did the base and Monaro did the finer details, for the mod.
Monaro and I did the track textures (although he did most of them I fixed a little here and there)
I did the loading screens, menu icons, name editing.
I thought this OzMod would be the same.
Then I downloaded it and found out all it was was they downloaded everything V8 Supercar related for SCGT and bundled it all together and took the credit
Anyhoo its over and done with lets move onto our home based RP mods now
Y2k
Mickcals
01-10-2004, 08:06 PM
Imagine racing at Bathurst in SCGT, our entrants (and these could be done too)
Holden VX SS
Holden VY SS
Holden VX Ute SS
Holden VY Ute SS
Holden Monaro CV8/424
Ford AU XR8
Ford BA XR-8
Ford AU Ute XR-8
Ford BA Ute XR-8
Ford BA GT
I think you should also add the Maloo and Pursuit to represent the high performacne utes.
Y2kGoofball
01-11-2004, 03:05 AM
seeing as these are strictly street based cars then with some 3d modding to the v8c meshes maybe we could.
Then again we dont want to go too far, but then again maybe we could have these as a high performance category (i.e. maybe Clubsport, FPV GT, Maloo, Pursuit etc)
McGregor
01-11-2004, 05:57 PM
Originally posted by Aussie Muscle
can u try and give credit for skins u use ( i dont think 'V8C community for there skins' really cuts it). the only reason i mention it is i got no credit in the scgt 'ozmod', even tho they used (through your conversions) nearly all my skins, including most konica and all the brutes skins.:nono:
I am truly sorry about that. Shawn made every effort to get permission and give credit to everyone involved in creating the cars we used.
I received a copy of his email to you today, offering to to give proper credit when we find a site to re-release the OZCars mod.
If anyone else has been left out, please post or send me an email. We'll make it right.
Again, my apologies.
Robert
******************************
@y2kgoofball,
With all due respect, I'm not sure what your beef is. Shawn gave credit to the creators of the cars (so far as he knew at the time). The only credit he claimed was in putting the whole thing together in a mod that we think is just fine for online racing.
If you were left out of the credits, post or send me an email with the details. I'll see that you're added.
Clearly, this mod is not your cup of tea. You've tried it and found it wanting. Just out of curiosity, what characteristics don't you like? I'd really like to know - thanks!
****************************
@all,
Shawn eliminated tuning in the garage so that all racers would have a level playing field. Some are better at tuning, some are not. Not to mention the hours saved in pursuing that "perfect setup".
At my age, I really appreciate that even though I'm pretty good at tuning. I can spend my limited energy practicing instead of fiddling.
The handling is "interesting" to say the least. It may not be your cup of tea (maybe not even mine), but the cars are driveable by anyone at any skill level. And quite challenging at the master level.
If you don't care for the mod, I'm sorry about that. We love it. We've had some tremendously close racing with it. And to us, that is the point.
Robert
Y2kGoofball
01-11-2004, 08:28 PM
the part I dont like is the fact its called a "modification" but in actual fact its just all the V8 Supercars, utes, konica cars and tracks bundled together.
A modification is something that takes you and a team ages (like 3 months of solid work).
This is more suited to be called a bundle pack, as thats what it is.
If you fixed the credits up as you said I am sure Racerplanet would host it.
Dont you worry my friend, you are yet to see what Racerplanet members can do - which is a real modification (well modifications) for SCGT
McGregor
01-12-2004, 03:41 AM
@y2k,
You're quite correct. It really isn't a mod. I call it OZCars - which is exactly what it is.
Others have called it a mod and I have adopted that term. But what else can I call it? It's more than just an .exe and a collection of cars. It's an online racing .... -er .... whatchamacallit. :D
If you had tried it in an online race, you'd see a completely different screen for the pit. The chat window is HUGE. Everything else was squeezed in the available remaining space.
Certain options available in SCGT (including purchasing parts and tuning in the garage) have been disabled. I haven't tried career mode, so I don't know if there are any changes there.
We spent a great deal of time on the handling and performance of the cars before settling on the version offered. I think you'll find the handling quite unique. I've never driven anything in SCGT that's anywhere near like it.
Upon review, I think it does deserve the term "Mod". It's more than just an exe and a collection of cars. Not as comprehensive as the up and coming GammaWorx GT Plus, or perhaps the mod you're working on. But it's still a mod.
Looking forward to your mod. I'll D/L it and give it a try when it's done. You will announce it here, I presume?
Robert
Y2kGoofball
01-12-2004, 06:57 PM
at least you can see my point of view. Your correct it is titled OzCar - my mistake but it is advertised as a mod. That is all that angered me but you are correct, it has just had the term "mod" taken off on it.
Our mod wont be for a while yet, we are about to beging althogh that wont be a v8 supercar mod. I know it'll take ages as it took us nearly 3 months to completely finish our V8C mod, which we had all the base stuff for just needed texturing and text changed, yet for SCGT we have no knowledge on editing it yet alone the base stuff needed, but yes it'll be announced here as will our WIP threads;)
McGregor
01-13-2004, 02:49 AM
@y2k,
Since my temper (or lack of it) is well known, I certainly can't complain about anyone else getting a little miffed. :D
Ok, Shawn's mod is a little large. (A little??? LoL) But at least it's all in one package so I don't have to go chasing all over hell and gone trying to locate all of the cars. With a putative 56K connection (actually 2 b.p.s. smoke signals), I really hate searching for anything. It's really frustrating.
Would you please post a link for your V8C mod? I'd like to give it a try.
Thanks,
Mc:D
Y2kGoofball
01-13-2004, 03:58 PM
haha thats cool, its alright now I realise what has happened in that it isnt a mod, its not even called a mod but it has been tagged by the general public as one ;) Heck I reckon its a good idea because it is, I dont reckon its a mod because its not but hey it isnt called a mod which I now realise. As for the credit bit well that annoys me but I also realise that somewhere along the lines some of the info was lost and some of the authors didnt get mentioned for this reason.
Ok my V8C mod should be at
http://v8shakes.racerplanet.com/Y2k/pbp/pbp.htm
I say should as the guys are re-doing the site and the link from the main page isnt working (just checked it and it isnt working) but that direct link should get you in
McGregor
01-13-2004, 06:07 PM
The link works and I'm D/L'ing your MOD(!) now.
Now I fully understand your beef. Calling the OZCars a mod rather belittles your considerable work.
McPronouncement proclaims:
Henceforth the OZCars shall be called "OZCars" and not "The OZCars mod". Violators of this edict will be boiled in oil, shot, drawn and quartered and the pieces hung until dead.
McPedant pedantically states:
Webster's defines modification as, "... a limited change in something ..."
McGregor replies:
As usual, McPendant has his head up his butt. The English language is modifiable [There's that word again. - Editor] and definitions are added to suit specific needs. The operative word is "MOD" as used by the racing sims community and is exemplified by the V8C mod. Not the OZCars.
[When are you guys going to get it together? -Editor]
Chorus: We have never been together.
McGrin
Post script.
Shawn said that when the OZCars are uploaded to a new site, he'd update the readme to give credit. I haven't heard back from him about it yet.
If anyone is still missing from the credits, it's time to get your 2¢ in. Post here or email me and I'll see that it gets to Shawn.
-Robert
Mickcals
01-13-2004, 06:43 PM
its good to see things cooloing down and now everyone is working together
McGregor
01-13-2004, 06:58 PM
@Mickals,
Yes, we were both upset. But give us credit. We both handled it like gentlemen and in a friendly, respectful manner. What more can you ask? (I know. Money. Forget it. I'm Scottish. :D)
If you'll recall a thread of mine from a couple of years ago or so, you'll have to agree that restraint in posting was the operative feature here.
Robert
Mickcals
01-13-2004, 07:37 PM
Yes i know, that is why i thank you both for keeping a both your emotions under control, as i know Y2k and he can be hot head if you get under his skin (just ask around)
McGregor
01-13-2004, 07:52 PM
McLMAO replies.
I have a good Scottish temper too. McLividWithRage is still sitting in a corner from the last time he got loose!
Mc:D
Aussie Muscle
01-13-2004, 07:55 PM
Originally posted by Monaroman68
p.s if i wanted some credit i would ahve responded like you did to the torana you show a few weeks back.(A1 Automatics skinn sound familar)
thats a bit unfair as i didn't release it to the public or to anyone else.
I think i might retire from the modding scene as every forum i read seems to have the same problem. People forget we are doing this for the community as a whole for all to enjoy our work.So everyones little bit of credit is what causes so much of this rubbish.
As reading you had little control over it, i guess its not your fault, but one tiny post in one thread on one board doesnt' really seem like an avalanche of bad publicity enougth to quit over. I was just a little miffed because i put in so much time and wasn't mentioned in ozcar's team as a contributor. Some people dont care, some go ape over it - either way it's just courtesy. Not that you had any blame from this incident anyway.....=[
Y2kGoofball
01-13-2004, 10:55 PM
I agree with all thats been said
Monaroman - you do great work and as Ive already said somewhere along the line the Aussie Muscle thanks got lost I dont doubt it was an accident (ie I know it wasnt deliberate). I have since learnt thanks to a calm McGregor that I was wrong with the whole calling it a mod thing so I am happy to say thats over and done with, gone for good.
Hey, Monaroman it happens from time to time. It would really piss us all off it it was deliberate, but its not and you guys (sorry dont know the mod team very well) are working to fix the problem, which is a step in the right direction.
Aussie Muscle - I am both, shouldnt care but do lol. Maybe I come off being too "ape" about it but I was pretty agro at the whole thing at the time but have since had it spelled out to me in detail, so I aplogise if I upset you or anyone and am happy just to move on, get the credit thing fixed and look forward to SCGT modding myself-^