Bathurst 24HR mod?? [Archive] - Racerplanet Network Forums

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Y2kGoofball
11-21-2003, 03:05 PM
Now heres an idea:D

SCGT would be perfect for a Bathurst 24 hour mod!

think about it, different classes of cars, there is a Bathurst track, SCGT is setup for endurance racing:eek:

And we could include the other tracks as different rounds of the Procar series

Think about it, it might also appeal to people outside of Aus as its all different cars that are included, our only problem would be gaining access to these cars.

I am thinking if we could learn how to convert NFS HS cars, we would be just about set)=)

Mickcals
11-21-2003, 11:09 PM
Yeah Y2k i was going to mention that today, as i was sitting down watching the 2 hour Bathurst Support Race on Fox Sports1, and thought that we should make a Procar or Bathurst 24hour Mod of SCGT.

Two great minds think alike ( ^_^ i dont think this applies to us)

VQ
12-23-2003, 02:50 AM
I'm interested in a Group A mod, with Vl's and V'n group as and SKlines and all the other cars, because it is historic and I like making VN's.

Y2kGoofball
12-23-2003, 12:02 PM
because its historic, oh and I like making VN's ^_^

That doesnt sound too bad either, like a legends of yesteryear type thing:)

Mickcals
12-23-2003, 05:55 PM
Y2k i think we should also try to make a mod for the Historical support series.

You know the Series with the Toranas, the old Falcon GTs and Mustang, the Camaros, etc.

The one we watched at Bathurst and Eastern Creek - i think they would make a good mod for SCGT

chris
12-24-2003, 12:45 AM
Instead of for SCGT, I think you should do it for F1C 99-02.

F1C 99-02 is okay for endurance racing. It can simulate night racing. Set the race start time to 4:00pm, and watch the sky go dark as the race progresses. You can make lights come on at a certain time as well, I think.

You can also easily set multiple car classes.

The only thing needed is a proper, accurately made Bathurst circuit. You need someone to go around the track with some GPS equipment, and get accurate measurements of everything, and also to be able to get accurate elevation information.

If I were you, I wouldn't bother converting NFS:HS cars. The majority of them are too detailed now. Better to make your own, and besides, then you get full credit for making them. ;)

VQ
12-24-2003, 01:24 AM
Well I do make my own cars so thatz y I wanted it, but I don't have f1 Champioinship.

If u look in Aussie Muscles forum u will see that the company he is working with has really accurate maps and stuff for different towns. I wouldn't mind making the track, give me a good excuse to go there and take pictures myself.

We will have GOPS equipment soon enough to measure speed and stuff but I don't think that is detailed enough.

Y2kGoofball
12-24-2003, 02:37 AM
we could consider F1 C for sure (VQ I can post you a copy)

If someone had the proper GPS stuff I could easily take a trip to the Mountain and measure some heights, but I dont know anyone whose willing to lend me theres.

However VQ is right - Aussie Muscle's work has maps with that kind of stuff but its expensive (I think anyway)

Maybe tho we could all pitch in a few bucks and pay for it, thatway Racerplanet could use that map for all games now and in the future, so long as it stays with someone like Aussie Muscle whose happy to lend it to us who got behind it financially (I mean c'mon you gotta expect some people who pay for something are gonna wanna see it at some stage)

VQ
12-24-2003, 03:31 AM
Well I ahve a job now so I can probably chip in a bit if it does help everyone int he gameing community and we can have the track in more then one games (don't want it going to waste.)

Y2kGoofball
12-24-2003, 04:24 AM
without trying to cause trouble here by going way off topic where do you work?? Just curious-^ Thats also good that your able to score a job and good luck with it;) (ps dont tell me you posted it in the main forum as I havent been up there in ages)^_^

hav_lova
12-24-2003, 04:28 AM
Originally posted by Y2kGoofball
we could consider F1 C for sure (VQ I can post you a copy)

If someone had the proper GPS stuff I could easily take a trip to the Mountain and measure some heights, but I dont know anyone whose willing to lend me theres.

However VQ is right - Aussie Muscle's work has maps with that kind of stuff but its expensive (I think anyway)

Maybe tho we could all pitch in a few bucks and pay for it, thatway Racerplanet could use that map for all games now and in the future, so long as it stays with someone like Aussie Muscle whose happy to lend it to us who got behind it financially (I mean c'mon you gotta expect some people who pay for something are gonna wanna see it at some stage)

i take it F1 c is a good game... i have no copy

chris
12-24-2003, 05:55 AM
It truly is.

You want to have a career type game, with multiple years, or car classes? Then you can do that.

You want to have track specific car bodywork and paint-schemes? You can do that too!

You want specific tracks and cars for each year, or season? You can do that?

Want to modify the menu completely? You can do that too, if you have the creativity and the patience.

You can even have night races, starting in the afternoon, with the sky getting darker as the evening progresses. Also, compared to F12002, it now has support for starter motor built in (since ISI sort of accomodated the wishes of some mod-teams).

Best thing though, is that if you already know SCGT modding, then you'll probably understand F1C 99-02. The basics are very similar, but F1C is just a lot more advanced, and can do so many different things.

The only thing bad though is the support made for 4wd system. In the words of one modder:

"it's a nasty shonk".

Be warned, if you by it for modding only, you might find yourself driving the F1's instead for a while. They are truly addictive, and sound superb from the in-car views.

It works well for 2wd (front or rear), but 4wd is not as good as it should be.

Y2kGoofball
12-24-2003, 03:01 PM
I truely havent really plaed it that much but I have heard its cool.

Hmm so finally the answer to one of my questions - start a race at 4Pm and watch the sun set

Well, possibly we need to do what we did with V8 Challenge. Release 1 F1 mod as part of a learning curve, have a break and move onto a second mod.

I learnt heaps on the first V8C mod, then I learnt a bit more on the second mod and now have the knowledge to pull V8 Challenge apart and repiece it bit by bit with completely different items.

I realise F1C would be different, but you learn most when you stuff around and "see what this does"

chris
12-24-2003, 08:57 PM
In the *.gdb file, there is a race start time that is coded in, and you just open the file in notepad, and change it.

Here is an example file (F1_2002.GDB, for the 2002 F1 tracks and cars in F1C 99-02):


// Game/Season Info:
Game Name = F1 2002 Season
Game Filter = AND: 2002

DefaultScoring
{
RacePitKPH = 80
NormalPitKPH = 60
Practice1Day = Friday
Practice1Start = 11:00
Practice1Duration = 60
Practice2Day = Friday
Practice2Start = 13:00
Practice2Duration = 60
Practice3Day = Saturday
Practice3Start = 9:00
Practice3Duration = 45
Practice4Day = Saturday
Practice4Start = 10:15
Practice4Duration = 45
QualifyDay = Saturday
QualifyStart = 13:00
QualifyDuration = 60
QualifyLaps = 12
WarmupDay = Sunday
WarmupStart = 9:30
WarmupDuration = 30
RaceDay = Sunday
RaceStart = 14:00
RaceLaps = 50
RaceTime = 120
}

SeasonScoringInfo
{
FirstPlace = 10
SecondPlace = 6
ThirdPlace = 4
FourthPlace = 3
FifthPlace = 2
SixthPlace = 1
}

SceneOrder
{
2002_Albert_Park
2002_Sepang
2002_Interlagos
2002_Imola
2002_Barcelona
2002_A-1_Ring
2002_Monaco
2002_Montreal
2002_Nurburgring
2002_Silverstone
2002_Magny-Cours
2002_Hockenheim
2002_Hungaroring
2002_Spa_Francorchamps
2002_Monza
2002_Indianapolis
2002_Suzuka
}

// Pitstop locations in order from front to back
PitOrder
{
Team=Ferrari
Team=McLaren
Team=WilliamsF1 Team
Team=Sauber
Team=Jordan
Team=BAR
Team=Renault
Team=Jaguar
Team=Arrows
Team=Minardi
Team=Toyota
}


Note the ones called like Practice4Start and so on. Change the values for those. ;)

I think you can put those particular functions in the track specific GDB files as well, and have different settings for each track.

You can change the race laps to something massive, like 1000 or so, and have the race time lower, and the race will then end when the time limit is up. So you could theoretically do a 24 hour race. Just don't make me test that however. ;)

Scene order refers to the order of the tracks in a championship.

Y2kGoofball
12-25-2003, 01:05 AM
thats one feature of SCGT I liked,

you could speed up time and set it to say 24 hours, but the timers not in real time so thus after playing for an hour your SCGT clock may say been racing for 4 or 5 hours:rolleyes:

I doubt a complete 24 hours would work, I still reckon a virtual online 4 hour race "enduro" would be mad as people would be battling other people for 4 hours straight, you need to count in fatigue and stuff, but you'd really need cable to do it successfully :(

But F1C is sounding like an awesome idea:love:

chris
12-25-2003, 03:15 AM
Well, I may end up trying it, or getting someone else to try it..

24 hours should theoretically work, it just depends on what time limit ISI has hard-coded into F1C.

When/if you do get serious about modding F1C, send me a private message.

So far though, I'm still discovering what has changed in F1C since F12002. A lot of stuff is very similar, but some things like putting tracks in game is a little different, and the filters stuff is also a bit different now. (Filters out cars and tracks depending on year).

Y2kGoofball
12-26-2003, 08:27 AM
which is what makes it so good - i.e. a season for V8 Supercars, then support categoried Konica, Utes, Historical plus your able to keep the original F1 Seasons

Chris if we got serious about a full on Racerplanet F1 Challenge V8 Supercar mod (or any other mod for that matter) would you be interested in lending your knowledge on F1C / F12002? Its just I know none of us have any knowledge out of NFS, V8C and paritally SCGT

Our problem is that there is another V8 Supercar F1 mod thats being worked on and I must admit it kicks ass, so ours would have to be something wonderful, either that or not a V8 Supercar mod but some other themed mod? I dunno

How hard is track editing? I.e. to make fictional tracks? I mean just some ideas off a circuit based mod, maybe something similar to what NFS U has with the from point A to point B - like a rally. If you set it to 1 lap it'd work, but the track(s) could loop back so say you chose 2 laps or more instead of getting to the end and crashing it;d just loop back on itself and go for another, that way we could make awesome mountain type tracks of our own for the aussie V8's and the like.

Possibly it could move onto a rally type mod, although it has seasons so you could have like Classic Adelaide Rally season (thats awesome in real life), maybe like proper 4 cylinder Rally season, maybe have the aussie xr-8 and SS commodore in a bit of a street battle? just ideas i'm pulling out at 3:34 in the morning

but the potentials there, it dont have to be V8 and it dont have to be F1 if we can think up an idea

Y2k

PS could still do a Bathurst 24 Hour mod for F1C, even just as a starter trial mod, just need the mountain and some 3D cars)=)

chris
12-26-2003, 03:59 PM
Track editing is not so difficult, since you can create tracks completely from scratch, using Z-Modeller, or 3dsmax.

3dsmax is probably the better of the two, since you just draw a line, that represents the basic layout of the track, then do one that represents the end-on profile of the track surface, trackside walls, and grass, then you do something known as lofting.

The track profile is done with material ID's assigned for each section, then when it comes to texturing it, you apply the Multi/Sub-object material, and apply in it all of the textures, each relating to the specific material ID you have previously set. Sounds complex, but it's not really.

But the tracks must be a closed circuit, so far as I know. They can not be point to point.

On me helping with a mod, that's something we'll have to discuss via private message.

Aussie Muscle
12-26-2003, 08:35 PM
Originally posted by Y2kGoofball
How hard is track editing? I.e. to make fictional tracks?

i did a few fictional tracks, its a lot easier because anyone who looks at it can't say 'oh, that bits wrong' like if you did a bathurst re-creation.

Originally posted by Y2kGoofball
I doubt a complete 24 hours would work, I still reckon a virtual online 4 hour race "enduro" would be mad as people would be battling other people for 4 hours straight, you need to count in fatigue and stuff, but you'd really need cable to do it successfully
i've played scgt for an hour and almost died, so 4 is probably a bit much (besides, what are the chances of the internet dying in that time. i mean i have a 4 hour session limit, by the time u find server and setup, you'd only get 3 at most.

Y2kGoofball
12-26-2003, 08:42 PM
lol hence the but you'd really need cable to do it successfully

these were just stuff I was thinking of at early hours of the morning, the time when your well over tired and not thinking straight, so most of my ideas you can probably ^_^ and tell me I need :help:

chris
12-27-2003, 02:10 AM
I was sort of thinking in terms of offline racing with 24 hours.

VQ
12-27-2003, 02:35 AM
Y2k: I got a job pushing trolleys, pays good considering I got the job by being asked and did no interviews watsoever. Itz pretty goód I'll earn lots for working on two public holidays and all so I'll be spending a bit on my comp and games.

Ne way I gotta learn 3dsmax but if I do I can help with tracks as well once I get the game of course.

chris
12-27-2003, 03:01 AM
VQ: Save your money, let it build up, and invest it wisely, and let it work for you. Starting early is a good way to build yourself financial security/stability later in life. ;)

VQ
12-27-2003, 03:19 AM
I'm saving at least half of the money I earn from each pay packet, should save more but I want to spend money so I will.
Thanks for the advice Chris.

Y2kGoofball
12-27-2003, 04:26 AM
Chris yes and no,

for someone like VQ it can be yes and no. He isnt committed to anything, no repayments on houses, cars, rent, food etc. There is always time for that later when you get a "career" after schooling/education

However on the same token yes, saving does help you see in your younger years how taking X amount out each week and placing it aside adds up over time

Thats what I have learnt now, I finished school this year and the plan is to find a casual job for the next 12 months so that way I'm not working full time, but at the same time not stuck at home and also collecting some money. I will more then likely use this money for what VQ described, playful leuisurely things like PC, games etc etc. Then when I begin a "career" or full time work thats where I get stuck into saving for an investment house and car etc

As I said, yes and no, the choice is yours VQ (but Chris you were right as well)

chris
12-27-2003, 04:41 AM
Yeah, of course. I agree there. :)

When you are older, there are so many worries to deal with. =[

Don't ever get involved in running a business.. One of the most stressful things you could do (apart from disarming bombs or other such nasty stuff). Some days I think good god I wish that I were doing something other than multimedia, something simple, that doesn't require so much thought.

The scary bit is when you run into one of those mental blocks, where you just run out of ideas.. That's one of the worst feelings.

For someone in multimedia, creativity is your lifeline, it's what brings in the dollars, and keeps you ahead of your rivals.

Y2kGoofball
12-27-2003, 05:08 PM
clean out ya bloody PM box, its chockers and I cant reply to that PM you sent me:D

chris
12-27-2003, 06:21 PM
Try now.. I cleaned out a few old messages.. ;)

VQ
12-28-2003, 03:37 AM
That is one of th reasons I don't want to go into computers, because even 3d modeling, I get blocks that make me not want to touch my cars for months at a time.

I want to get into the Auto trade but was veered away from being a mechanic cos oft he low pay and bad conditions but a Diesel Mechanic sounds good, too bad I'm going so bad in maths.

hav_lova
12-29-2003, 08:39 PM
VQ im doing so bad in maths i dont regard it as a real subject:D

VQ
12-30-2003, 02:59 AM
Well that might be for u but we all need it to some degree....

chris
12-30-2003, 03:21 AM
Just study a bit more hard after school, and if you have problems, don't hesitate to ask, or even get a tutor to help you with mathematics.

I never liked mathematics much, mostly because the teachers back then were really grumpy.. Without exception, all of them.. =[

I did alright I guess.

Mickcals
12-30-2003, 03:01 PM
Hey i ve never been good at Maths so in year 12 i dropped it :D

And hey it did bring my HSC mark up

VQ
01-01-2004, 02:41 AM
Thatz wat Mum wants to do next year, I failed Quardratics so I have to go to a tutor this year :(

hav_lova
01-01-2004, 02:42 AM
Originally posted by chris
Just study a bit more hard after school, and if you have problems, don't hesitate to ask, or even get a tutor to help you with mathematics.

I never liked mathematics much, mostly because the teachers back then were really grumpy.. Without exception, all of them.. =[

I did alright I guess.

I didn't like my teacher this year

well i didnt like him is a bloody big understatement!
i got my bro as a tutor hes in top 3 in all of his clases so im outta the woods for now

:D

Mickcals
01-03-2004, 05:59 PM
Hey dont get me and Y2k started on our Year 10 Maths teacher =(( =(( =((